Not sure if this was mentioned in another thread (didn’t see one) so here goes:
One of my Alliance members went in to finish off an enemy with only Albericht left. We all know (as did she) that the less opponents left at the start, the faster the field bonus generates (for one opponent every 3 turns). Albericht fired and revived the whole team (50% odds… right [I know, RNG, happens, but ■■■■]). Problem is, field aid was still recharging at a rate of every 3 turns, even though the whole team was revived! She lost due to it timing out with all 5 of her team still standing . I included Mother North, since she has the same revive special effect.
Although I know it will not be addressed by the devs, I think the field aid rate should adjust accordingly to the number of opponents on the field. What do you think: exploit that should be fixed, or good strategy?