I think there needs to be a distinction from a ridiculous complaint, and a ridiculous Conspiracy, if you dont agree, please call the moderators in to merge this with the other. I’d like to start with a conspiracy I uncovered today:
The Game Controls Strength Via RNG and AI
Ever play a raid, and the defense team seems to be hitting your team in just the perfect way to kill you? My husband has Mother North, and as long as she survives, he can beat teams 200-400 TP higher than him. If she gets targeted down first, however, he could lose to teams 200-400 TP lower. I, myself, found when I’m on a pretty phenomenal raid streak, Rigard (my one healer) will often be the first to die, costing me many victories. Could the devs have looped in an algorithm to “keep you in check”? Is that how sometimes a war matchup looks so skewed, but then all the enemy teams can’t seem to get a good enough board to finish you off or vice versa?
Additionally, I’ve been stuck on a level before in the map, unable to continue. I get more world energy, train no heroes, make no new battle items, and then beat it without even a scratch on my team thanks to a much more cascade-y board. It’s as though I waited long enough in queue that my number has been called and I’m allowed to progress. Is the game intentionally keeping me from leveling, progressing, or getting materials and resources?
Is it all one big plot to cull the masses? And what purpose does it serve?
I believe E&P runs on frustration and stress, much like the “retired” dolls in Dollhouse were kept in a state of adrenaline overdrive. I’m not sure what the devs are channeling this energy into, but it seems when they’ve stored up enough, we’re allowed to progress and be victorious once more.