I voted for the formations to be enabled in all possible modes of play. Any variation brought into this game is a plus, to my way of thinking. I’d be delighted to have the ability to make some of my 3/4*s more relevant by taking advantage of formations. By the same token, a shift in the priorities of roster development will effect a positive change for many newer players.
Rosters have always been the primary driver for SGG’s profitability with E&P. That cannot change if formations become universally incorporated. We all know how time-consuming and frustrating it can be to chase maxing out your heroes; at least there should be a new way for players to try to optimize the rosters they do have.
- Tie defensive formations to the watchtower’s construction – everything at level 1, not graduated by building level.
- Permit formations in every applicable category of play – it’s refreshing to see some sort of options available.
SHAMELESS PLUG: Further modify war options by setting either cycling Team Cost maximums, or allowing alliance leadership to select that Team Cost maximum.