Aether Power Activation... by Player!

Aether powers seem pretty awesome! Yet, the early activation is a real backdraw to many aether powers (eg. +50%healt WHEN healedh, defense against specials WHEN attacked by special etc). Seems that in may situations the dispellable aether power can be of no use whatsoever…
On the other hand, if dispellable Aether power is Activated by the player WHEN needed - YET for only 3 rounds (instead of 6) - imho the game’s strategy and fun goes a long way up, let’s just say: Limit Broken!
This player activation aether power can come in handy eg. from a button with the “α” in the icon of the card.
All in all, passing aether power activation to the player, imho, releases the full potential of this nice add on and raises the game, strategy and fun together, to an even higher level.

It gives a much greater advantage to the attacker over the defender

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It would be like nitro boost in bike rac8ng game

That depends on the AI. Game shows AI improvements in other things as well (whixh target to hit the defender etc.). If the choice of When to activate rhe aether power is given to the palyers, then AI will follow on, and the game will be much more fun alltogether!

A game changer. For $ale now.