Adjust rewards from raiding at low vs high levels

Cupdropping is forbidden in most alliances, which kinda sucks since you gain much more resources from raiding at low level.
Well, this shouldn’t be this way ! In a “normal” world, rewards are proportional to difficulty level. In this game it’s the contrary. You win 10k ham winning against a 4,700 defense but 40k ham by easily destroying a Boril tank…
I propose to switch things back the way they should be.