First I would like to ask for an additional rule to Alliance-War. Something like: “Choose your Def-Team out of your strongest 7 or maybe 10 Heroes.”.
And this is why: Some Alliances found a new way to maximize the chance of winning their war. They obviously don´t put up their weaker Def-Teams in order not to spend points to the opponent – they mostley just put up one unleveled 1*-hero which barely gives point if attacked and beaten.
I know it´s in the midst of Alliance-War-Rules not set up your strongest Def-Team on the battlefield but combined with the rule “Immediate revival when all the alliance teams are defeated.” it´s an little bit of cheating when most of an Alliance just puts up unleveled 1*-heros and some of the strongest players put up their superior and hard to beat teams.
With this allowed trick they don´t just avoid to give points to the opponent they even have the chance of scoring with the big teams by defending successfully.
On the second hand i´m looking for a more fair way to get an equal Alliance-War-Opponent. I think there one important detail which needs work as soon as possible. There´s no universe existing where a battle between two groups with a different number of members can be fair! Either a matching Alliance has to be the same number of member or the number of attacks for the smaller one has to be increased. Just to get clear: An Alliance with 30 member can do 30 times 6 attacks which are 180 attacks in total. The opponent Alliance just has 26 members which will generate just 156 attacks. So there 180 : 156 chances to get points – not very fair to my opinion.
Looking forward to see chances, goofy