I’ve come to notice that for each “major” version releases (like V22 to V23), there is typically a smaller update build release a few days after, since most of the release notes for major updates have already indicated that certain features are going to be available for everyone “after” all the updates have been rolled out across the platforms, I’ve come to see these smaller updates to contain among other things, a on switch to activate these major features at a certain time, to prevent players who have already gotten the update from getting a head-start.
Most notably, this happened when Emblems were first introduced and some players who had the update before the others, started getting Emblems as part of loots and the devs have had to hold off on the releasing of more Emblems until the majority of the player base have updated their game.
This was later seen when V22 was just released and players who got the first updates were clamoring about why they couldn’t start the upgrade to SH21 and haven’t seen any info regarding the Hunter’s Lodge yet. After a smaller, largely ignored update was released, you started seeing players seeing the features opened up after some time have passed.
If this was an inadvertent change, I think the devs can certain insert a small fix to revert this issue back to Pre-V23 in a small update.