So, with the changes to raiding in 1.6, and changes prior (auto attacks from defending team happen more often) I’ve found myself adapting to some new strategies to compensate, and I’m enjoying the results I see.
I’ll make this as brief as I can, as each section could be an entire article.
Change your team. Things change, having a healer is almost (I say almost) mandatory with the changes.
Stop having one of every color in your team, adapt as needed.
“What, but if you don’t have that color it won’t do any damage!”
I know. Let me do some real simple math.
all things considered most hits are neutral, some are weak, some are strong, but most hits are neutral.
So let’s say in a spread of attacks, from each color, we’re doing the following:
Holy: 100 dmg (200 strong, 50 weak)
Dark: 100 dmg (200 strong, 50 weak)
Fire: 100 dmg (200 strong, 50 weak)
Nature: 100 dmg (200 strong, 50 weak)
Ice: 100 dmg (200 strong, 50 weak)
Add em all up, and if you got off a combo, you’d be looking at 500 damage. Now let’s say the opponent has boldtusk in mid. Ok, we’ll bring in two ice heroes, and have no nature hero. IGNORING THE STRONG BONUS and just looking at normal hits, we have:
Holy: 100 dmg (200 strong, 50 weak)
Dark: 100 dmg (200 strong, 50 weak)
Fire: 100 dmg (200 strong, 50 weak)
Nature: 3 dmg (3 strong, 3 weak)
Ice: 200 dmg (400 strong, 100 weak)
That last part is the kicker. With two, maybe three tile attacks, Boldtusk is dead, and your average damage is still the same across the board. But suddenly, blue tiles are killing the board. Even with a weaker blue heroe and 1* troops, these blue tiles are just destroying things they hit. Sure, you’ll get a crappy board now and then, but you get crappy boards regardless of team composition.
Expirement, have fun, and enjoy.
The game will ALWAYS change. If you hero got nerfed, it’s not useless, it’s just different, learn to adapt and move on.