About the Hero Balance category

Any single-ability classic hero feels so obsolete now. For example Lianna used to be awesome, but now you get heroes doing more damage to multiple targets, with various other effects as well. It’s no wonder you hardly see classics in 4500+ teams anymore. Elena, richard etc are on the game’s title screen, but you hardly see them in play. That’s got to tell you something about how the balance has shifted to new heroes!

So please pay attention to them so they still have a place in the high end game, so it’s still about variety and strategy, and not just about getting the latest and greatest.

2 Likes

My idea is that all the classic 5-star heroes, in addition to the outfit and possible buffs, will be assigned passive skills as the heroes of the month and all the new ones that are coming out of different families.

2 Likes

That recommendation would improve my feeling that I dont have many cool heroes despite spending hundreds and hundreds on this game. (I spend less now because mats take so long. by the time I get them my cool hero is not so exciting anymore lol oh, and then the nerf thing became discouraging until this week when they bumped up some of my new heroes to where I want to build them now…)

2 Likes

In my list:

Every slow season 1 hero.
G. Owl
G. Wolf
Neith.
Misandra
Khiona
Sif
Zulag
Lady Loki
Bertila

Can’t remember more, but they’re a lot of them.

1 Like

I think these heroes need some kind of buff

Myztero
Red Hood
Atomos
Misandra
Lady Locke
Sartana and Costume
Boss Wolf
Guardian Owl
Baldur
Lady Loki
Reuben
Perseus
Noor

I’m doing an aplhabetical buff wishlist wich would be added to the dedicated hero topic once I’m done with it.

Preview

Aegir
:new: Cleanse status aliments from all allies.
All allies share received damage with each other for 3 turns.
:up: All allies get +30% defense for 3 turns, this effect is undispellable.
:up: All allies heal 100% of dealt normal damage for 3 turns, this effect is undispellable.
Element Link recovers 4% health for all Ice allies for 6 turns. This effect can’t be dispelled.

Aeron
:up: Cleanse status ailments from all allies.
All allies regenerate 459 HP over 3 turns.
:new: Recovers 20% health for all allies.
:up: All allies are immune to new status ailments for 3 turns. This effect can’t be dispelled
Element Link gives all Dark allies + 5% attack and + 5% defense for 6 turns This effect can’t be dispelled.

Akkorog
Rearranges the enemy positions randomly.
:up: Deals 280% damage to the target and nearby enemies. The damage is increased by 45% per each dead enemy.

Anzogh
:new: Cleanse status ailments from all allies.
:up: Deals 240% damage to all enemies.
Heals each ally with 20% of total damage dealt.
Element Link gives all Fire allies +46% defense against Ice for 4 turns. This effect can’t be dispelled.

Ares
:new: The caster and nearby allies counterattack with 50% of the damage received for 4 turns.
:up: All allies get +54% attack for 4 turns.
:up: All allies get +36% critical chance for 4 turns.
:up: All allies regenerate 720 HP over 4 turns.

Atomos
:up: Deals 270% damage to all enemies.
If the caster dies during the next 5 turns they are resurrected in the beginning of their next turn with 32% health. All status effects are removed when the caster dies.

Azlar
:up: Deals 450% damage to all enemies.
:up: All enemies receive 600 damage over 3 turns.

Bai Yeong
:up: Deals 450% damage to the target.
The target gets -75% accuracy for 2 turns. Chance to miss also applies to offensive Special Skills.
The target gets -75% decrease for any healing received for 2 turns.
Element Link gives all Holy allies +30% defense against Special Skills for 4 turns. This effect can’t be dispelled.

Balbar
Deals 300% damage to the target.
:up: The target falls asleep for 3 turns. While asleep, the target can’t attack or gain mana. This effect can’t be dispelled.
:new: The target receives 33% damage for all the damage their allies receive. The sleeping target is woken once it takes more damage than 33% of caster’s health.
Element Link gives +10% increase for any healing received for all Nature allies for 4 turns. This effect can’t be dispelled.

Bertila
:up: Lifts all cleansable status ailments that affect attack or defense from all allies and randomly distributes them on enemies.
:new: All allies are immune to new status ailments that affect attack or defense for 3 turns. This effect can’t be dispelled.
Deals 290% damage to all enemies.
Element Link summons a Nature Minion for all Nature allies with 5% HP and 10% attack inherited from the caster.

Boss Wolf
The caster and nearby allies get +24% mana generation for 4 turns. This effect can’t be dispelled.
:up: All enemies get -34% mana generation for 4 turns. This effect can’t be dispelled.
:up: The caster and nearby allies counterattack with 115% of the damage received for 4 turns. The caster heals for 50% of the damage provided by this effect.

Captain Kestrel
:up: Deals 250% damage to the target and nearby enemies.
:up: The more mana enemies have, the more damage they will receive, up to 500%.

Captain Nemo
:up: Deals 450% damage to the target.
Deals extra damage if the caster has status ailments or negative stacks.

Chakkoszrot
Deals 235% damage to all enemies.
All enemies with dispellable mana generation buff get -54% mana generation for 4 turns. This effect can’t be cleansed.
:new: All enemies get -24% mana generation for 4 turns.
All enemies are immune to new buffs for 4 turns.
Element Link gives +10% increase for any healing received for all Dark allies for 4 turns. This effect can’t be dispelled.

Clarissa
:new: Dispels buffs from target and nearby enemies.
Deals 135% damage to the target and nearby enemies.
The target and nearby enemies receive 224 Poison damage over 2 turns.
Deals extra damage to Holy.
Element Link gives all Dark allies +30% defense against Special Skills for 4 turns. This effect can’t be dispelled.

Delilah
:up: Cleanse status ailments from all allies.
:up: All allies are immune to new status ailments for 3 turns. This effect can’t be dispelled
Recovers 33% health for all allies
Summons a Guardian Minion for each ally with 13% HP and 16% attack inherited from the caster

Domitia
:up: Dispels buffs from all enemies
Deals 440% damage to the target
:up: All allies get + 94% defense against Holy for 4 turns

Drake Fong
:up: Deals 280% damage to the target and nearby enemies
:up: All enemies get -35% accuracy for 3 turns. Chance to miss also applies to offensive Special Skills
Element Link gives all Holy allies +5% attack and +5% defense for 6 turns. This effect can’t be dispelled

Elena
:up: Deals 280% damage to all enemies.
:up: The caster and nearby allies counterattack with 125% of the damage received for 5 turns. This effect can’t be dispelled.

Elkanen
:up: Deals 330% damage to the target and nearby enemies
:up: Heals all allies for 38% of damage dealt

Elradir
:fast_forward: mana speed from average to fast.
Deals 255% damage to the target and nearby enemies.
The caster reflects 100% of the damage received from their status ailments to all enemies for 3 turns.
Element Link gives all Nature allies a small amount of mana at the end of each turn for 4 turns. This effect can’t be dispelled.

Esme
Destroys all Fiends from all allies.
Recovers 40% health for all allies.
:up: All allies reflect Fiends to random enemies for 4 turns.

Evelyn
:up: Deals 260% damage to the target and nearby enemies.
The target and nearby enemies get -54% defense against Nature for 4 turns.
Dispels buffs from the target and nearby enemies.
Element Link recovers 4% health for all Nature allies for 6 turns. This effect can’t be dispelled.

Exeera
:new: Dispels buffs from all enemies.
All enemies receive 237 Water damage, and an increase of 33 damage per each Ice shield on the board over 3 turns, up to 633 damage. This effect is uncleansable for all Fire enemies.
(removed) All Ice enemies are immune to this attack

Fenrir
Deals 300% damage to the target.
Deals 600% damage if the target has less than 50% health remaining.
The caster gains a moderate amount of mana for each enemy killed and a small amount of mana for each enemy minion killed.
:up: Heals all allies for 50% of the damage dealt.

Frida
:fast_forward: mana speed from average to fast.
:arrow_down: Deals 260% damage to the target and nearby enemies.
The target and nearby enemies get -54% defense against Ice for 4 turns.
Dispels buffs from the target and nearby enemies.
Element Link gives all Ice allies +46% defense against Nature for 4 turns. This effect can’t be dispelled.

Gravemaker
:new: Dispels buffs from target and nearby allies.
Deals 135% damage to the target and nearby enemies.
The target and nearby enemies receive 298 burn damage over 2 turns.
Deals extra damage against Nature.
Element Link gives all Fire allies +5% attack and +5% defense for 6 turns. This effect can’t be dispelled.

Grazul
Recovers 15% health for all allies.
:up: All allies are immune to new status ailments for 3 turns and recover 175 health for each attempted status ailments. This effect can’t be dispelled.
Element Link gives +4% mana regeneration for all Fire allies for 4 turns. This effect can’t be dispelled.

Gregorion
:fast_forward: mana speed from average to fast.
Deals 455% damage to the target.
:up: All allies get +50% critical chance for 3 turns.
Element Link gives all Nature allies +5% attack and +5% defense for 6 turns. This effect can’t be dispelled.
:new: All allies that are not of Nature element get +30% attack of 3 turns.
:new: All Nature allies get +60% attack for 3 turns.

Grimble
:up: Destroys all minions from all enemies and all fiends from all allies.
Deals 235% damage to all enemies.
All allies get a small amount of mana for each destroyed minion
:new: Heals all allies by 5% for each destroyed fiend
Element Link gives all Dark allies +10% critical chance for 6 turns. This effect can’t be dispelled.

Guardian Chameleon
Removes all dispellable and undispellable status effects from all enemies
Changes the element of all enemies to the element they are strong against for 4 turns
All allies get +54% attack for 4 turns
:up: All allies get +50% critical chance for 4 turns

Guardian Owl
Deals 280% damage to all enemies.
:up: The less HP the caster has, the more damage they deal up to 560%.
The caster gets 46% defense for 5 turns.
The caster regenerates 765 HP over 5 turns.

Guardian Panther
:up: Deals 260% damage to the target and nearby enemies
The target and nearby enemies get -54% defense against Dark for 4 turns
Dispels buffs from the target and nearby enemies

Guinevere
:up: Reduces the mana of all Dark enemies by 40%. Reduces the mana of all other enemies by 20%.
:up: All allies regenerate 612 HP over 4 turns
:up: All allies get +54% defense against Dark for 4 turns

Hanitra
:new: Boosts health of all allies by 200. If health exceeds max HP, it is added as temporary HP.
All allies get +45% chance to dodge Special Skills for 3 turns. Each dodge boosts health by 275. If the health exceeds max HP, it is added as temporary HP.
All allies resist max health reduction for 3 turns.
Element Link gives +10% increase for any healing received for all Holy allies for 4 turns. This effect can’t be dispelled.

Horghall
:fast_forward: mana speed from slow to average.
Deals 280% damage to all enemies
All enemies get -34% attack for 6 turns

Isarnia
:fast_forward: mana speed from slow to average.
Deals 235% damage to all enemies
All enemies get -44% defense for 6 turns

Jade
x1 Mana Charge:
:new: Deals 100% damage to all enemies.
• Reduces the mana of all enemies by 10%.
:up: All allies get +25% chance of dodging special attacks that do damage for 3 turns.
x2 Mana Charge:
:new: Deals 150% damage to all enemies.
• Reduces the mana of all enemies by 15%.
:up: All allies get +50% chance of dodging special attacks that do damage for 4 turns.
x3 Mana Charge:
:new: Deals 200% damage to all enemies.
• Reduces the mana of all enemies by 25%.
• All allies get +75% chance of dodging special attacks that do damage for 5 turns.

Jean-François
:new: Dispels buffs from all enemies
All enemies receive 302 Burn damage over 2 turns.
All allies get +94% defense against Ice for 4 turns.
:up: All allies get Defense Status Ailment Protection for 4 turns. New status ailments affecting defense will be replaced by +42% defense for 4 turns. This effect can’t be dispelled.
Element Link gives all Fire allies +10% critical chance for 6 turns. This effect can’t be dispelled.

Joon
:fast_forward: mana speed from fast to very fast.
Deals 468% damage to the target
:arrow_down: The target gets -40% accuracy for 4 turns. Chance to miss also applies to offensive special skills

Justice
:fast_forward: mana speed from slow to average.
Deals 285% damage to all enemies.
All enemies get -40% accuracy for 4 turns.
Chance to miss also applies to offensive Special Skills.

Kadilen
Deals 190% damage to all enemies.
All allies get +74% defense against Special Skills for 3 turns.
:new: All allies are immune to buff dispels for 3 turns.

Kageburado
Dispels all buffs from the target.
:up: Deals 450% damage to the target.
:new: The target gets -58% defense against Dark for 4 turns.

Kara
The caster gets Taunt that prevents enemies from using Special Skills on the caster’s allies for 4 turns.
:new: The caster recover 175 health after surviving a Special Skill.
The caster gets +74% defense against Special Skills for 4 turns.
All allies except the caster get +34% attack for 4 turns.
Element Link gives all Holy allies +10% defense for 4 turns. This effect can’t be dispelled

Khagan
:up: Deals 500% damage to the target and nearby enemies.
:up: All allies gets +24% mana generation for 5 turns.
:up: All allies gets +63% defense for 5 turns.

Khiona
:new: Cleanse status aliments from all allies.
:up: All allies get +45% attack, and a further 20% increase every time they are hit during 3 turns.
Deals 372% damage to the target.
Element Link recovers 4% health for all Dark allies for 6 turns. This effect can’t be dispelled.

Killhare
:new: Destroys all minions from all enemies.
Deals 300% damage to all enemies.
All allies except the caster get -20% defense for 3 turns. This effect can’t be dispelled.

King Arthur
:up: Deals 500% damage to the target
:up: The target gets -54% attack for 4 turns
:new: The target gets -54% defense for 4 turns
The target gets -54% defense against Ice for 4 turns
The caster gets +74% defense against Special Skills for 4 turns

Kingston
:up: Deals 480% damage to the target.
:up: The target and nearby enemies get - 31% attack, and a further -4% decrease every time they are hit during 4 turns. Against Ice characters, this status effect becomes uncleansable and lasts 2 turns longer.
Element Link gives +4% mana generation for all Nature allies for 4 turns. This effect can’t be dispelled.

Klaern
Deals 240% damage to all enemies.
:up: All enemies receive 205 Water damage over 3 turns , and an increase of 33 damage per each Ice shield on the board over 3 turns, up to 601 damage. The caster absorbs 25% of dealt Water damage as health.
Element Link gives all Ice allies +10% defense for 4 turns. This effect can’t be dispelled.

Kunchen
:up: Cleanse status ailments from all allies.
:up: Recovers 42% health for all allies If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
All enemies get -34% defense for 4 turns.
Element Link gives all Dark allies +46% defense against Holy for 4 turns. This effect can’t be dispelled.

Lady Locke
:up: Dispels status ailments from all allies.
:up: All enemies receive 869 damage over 4 turns, starting low and increasing with every turn.

Lady Loki
:up: Takes all status ailments from all allies and randomly casts them on all enemies.
:up: Deals 195% damage to all enemies.
Deals an additional 8% damage per transferred status ailment, up to 278% damage in total.

Leonidas
:fast_forward: mana speed from average to fast.
Deals 415% damage to the target.
Reduces the mana of the target by 40%.
Heals the caster for 75% of damage dealt.

Lepiota
Removes all status effects and stacks from the target. Removes even those status effects which are otherwise undispellable or uncleansable.
:up: Deals 158% damage to the target plus 150 damage for every status effect and stack removed in this way.
The target switches into Abyss Ghost form.
While in Abyss Ghost form, the target receives 88 damage per turn.
While in Abyss Ghost form, the target cannot gain mana, can’t do normal attacks and can’t cast specials skills; but is immune to normal attacks, special skills, status effects and stacks.
Abyss Ghost form lasts 4 turns.
Last enemy left in the battle can’t be shifted into Abyss Ghost Form.

Lianna
:fast_forward: mana speed from fast to very fast.
:up: Deals 550% damage to the target.

Lord Loki
Copies target’s Special Skill and uses it as if it was the caster’s own Special Skill.
If the target does not have a Special Skill, or it can’t be copied, the following Special Skill will be cast:
Villain Swing
:new: Dispels buffs from the target.
:up: Deals 500% damage to the target.

Magni
:fast_forward: mana speed from fast to very fast.
Deals 420% damage to the target.
:up: All allies gets +63% defense for 4 turns.

Malicna
Deals 260% damage to the target and nearby enemies.
:arrows_counterclockwise: The target and nearby enemies get -34% defence for 3 turns.
:arrows_counterclockwise: The target and nearby enemies get -34% attack for 3 turns.
:arrows_counterclockwise: The target and nearby enemies get -24% mana generation for 3 turns.
Element Link gives all Dark allies a small amount of mana at the end of each turn for 4 turns. This effect can’t be dispelled.

Malosi
Deals 300% damage to the target.
The target cannot cast any new status effects or stacks on enemies or allies for 3 turns.
Element Link gives all Holy allies +10% critical chance for 6 turns. This effect can’t be dispelled.
:new: The target is immune to new status effect buff for 3 turns, and receive 200 damage for each attempted buff.

Margaret
:up: Deals 210% damage to the target and nearby enemies.
The caster and nearby allies have from +30% to +90% chance of dodging special attacks that do damage. The higher the damage from the special is, the higher the chance to dodge it. Each dodge gives a moderate amount of mana to the target. The effect lasts 3 turns.
Elemental Link gives all Nature allies +46% defense against Fire for 4 turns. This effect cannot be dispelled.

Marie-Thérèse
:up: Deals 250% damage to all enemies
:up: All allies regenerate 612 HP over 4 turns. This effect can’t be dispelled.
:up: All allies get +30% defense for 4 turns. This effect can’t be dispelled.
All allies receive Zombie Blessing. If the blessed hero dies in the next 4 turns, they will be reborn as a Zombie with:
100% health. 500 attack, 500 defense, Special Skill: Poison Bite.

Marjana
:up: Deals 550% damage to the target.
:up: The target receives 300 damage over 3 turns.

Master Lepus
Deals 410% damage to the target and minor damage to nearby enemies.
:new: Reduce the mana of all enemies by 10%.
The caster gets -20% defense for 3 turns. This effect can’t be dispelled.

Mica
Special Skill has a different effect when charged with 100%/200%/300% mana:
x1 Mana Charge:
• All allies share received damage with each other for 2 turns.
• All allies get +20% defense for 2 turns.
• All allies get +15% mana generation for 2 turns.
:new: All allies heal 33% of dealt normal damage for 3 turns
x2 Mana Charge:
• All allies share received damage with each other for 4 turns.
• All allies get +40% defense for 4 turns
• All allies get +26% mana generation for 4 turns.
:new: All allies heal 66% of dealt normal damage for 3 turns
x3 Mana Charge:
• All allies share received damage with each other for 5 turns.
• All allies get +73% defense for 5 turns.
• All allies get +33% mana generation for 5 turns.
:new: All allies heal 100% of dealt normal damage for 3 turns

Misandra
:up: Increases the mana of all allies by 20%.
Deals 310% damage to the target
:up: Has a 66% chance for additional hits on random enemies up to 3 times. Additional hits deal minor damage.

Mitsuko
Deals 245% damage to the target and nearby enemies.
:new: The target and nearby enemies get -34% defence for 3 turns.
Reduces the mana of the target and nearby enemies by 20%.
All allies reflect all status effects and 115% damage back to the attacker and block other negative effects from enemies’ Ice Special Skills for 4 turns

Mok-Arr
Deals 270% damage to all enemies
:new: The caster get +45% attack, and a further 20% increase every time they or any of their allies are hit during 4 turns. When the effect ends, the The caster gets +45% attack, and a further 20% increase every time they or any of their allies are hit during 3 turns. When the effect ends, the caster deals 170 damage on all enemies. Each hit on the caster or their allies during the duration increases the damage by 12 to maximum of 314 damage.
Deals 50% damage to all allies.
Deals extra damage against Holy.
(removed) All Dark allies and enemies are immune to this attack.

Morgan Le Fay
:new: Dispel all buffs from the target.
The caster drains 672 HP from the target over 4 turns. This effect can’t be dispelled, but gets removed if this caster dies.
The caster gets +94% defense against Fire for 4 turns.

Musashi
:up: Deals 400% damage to the target and minor damage to nearby enemies
:up: The caster heals 100% of dealt normal damage for 5 turns.

Myztero
:up: Deals 125% damage to all enemies.
All status ailments memorized by the innate ability are cast to all enemies.
If no status ailments memorized have been memorized, deals twice the amount of damage to all enemies.

Natalya
The target receives 752 damage over 4 turns. This effect can’t be cleansed.
The target gets -54% mana generaton for 4 turns. This effect can’t be cleansed.
Deals extra damage against Nature.
:new: If the target is defeated in the next 4 turns, all caster’s allies get +20% mana.

Neith
Deals 150% damage to all enemies.
Reduces the mana of all enemies by 10%.
All enemies get -35% accuracy for 4 turns. Chance to miss also applies to offensive Special Skills.
:new: All allies reflect all status effects and 115% damage back to the attacker and block other negative effects from enemies’ Dark Special Skills for 4 turns
Elemental link gives +4% mana generation for all Holy allies for 4 turns. This effect cannot be dispelled.

Noor
:fast_forward: mana speed from slow to average.
:up: Summons a Sparrow Minion for each ally. Sparrow Minions ignore effects wich prevent heroes from receiving Minions. The Sparrow Minion inherits 25% HP and 25% attack from the caster.
Before Sparrow Minion hits target, it destroys all Minions from the target.
Element Link gives all Fire allies +30% defense against Special Skills for 4 turns. This effect can’t be dispelled.

Obakan
:up: Deals 310% damage to the target and nearby enemies.
:up: All allies counterattacks with 50% of the damage received for 4 turns.

Perseus
:new: All enemies can’t revive their allies or themselves for 4 turns.
:new: All enemies can’t receive status effects that would resurrect them for 4 turns.
:up: Deals 400% damage to the target.
The target gets -100% increase for any healing received for 4 turns. This can’t be dispelled.
The caster and nearby allies get +94% defense against Nature for 4 turns.

Phileas Fogg
Dispells buffs from the target.
:up: Deals 450% damage to the target.
The target gets -58% defense against Nature for 4 turns.

Poseidon
Deals 450% damage to the target.
:new: Cleanse negative mana effects and effects that block usage of Special Skills from all allies.
All allies resist new negative mana effects for 3 turns.
All allies resist new effects that block usage of Special Skills for 3 turns.

Puss in Boots
All Summoner allies summon a Minion for themselves.
Summons 3 Mouse Minions with 10% HP and 30% attack inherited from the caster. The Minions have -32% accuracy.
:up: All allies regenerate 820 HP over 4 turns.
All allies get +30% attack for 4 turns.

Queen of Hearts
:new: Cleanse status aliments from all allies.
Deals 240% damage to the target and nearby enemies.
:up: Summons a Playing Card Minion with 20% HP and 30% attack inherited from the caster
The Playing Card Minion gives its owner Taunt. Taunt prevents the enemies from using their Special Skills on minion owner’s allies.
The caster gets 74% defense against Special Skills for 4 turns.

Quintus
:fast_forward: mana speed from slow to fast.
:up: Deals 280% damage to all enemies

Rana
:up: Deals 250% damage to the target and nearby enemies.
The target and nearby enemies receive 165 Sand damage over 3 turns.
The target and nearby enemies get -75% decrease for any healing received for 2 turns. This effect can’t be cleansed.
Cleanses status ailments from the caster.

Ranvir
Deals 265% damage to the target.
:up: All allies get +195% attack and -35% accuracy that only applies when the enemy has more health than the attacker. When an ally misses due to this effect all allies gains a stack. The effect lasts for 5 turns.
:new: Stack: Decrease Mystic’s Virtue’s accuracy penalty by 2%. The maximum size of stack is 10.
Element Link gives all Holy allies +46% defense against Dark for 4 turns. This effect can’t be dispelled.

Red Hood
:up: Deals 200% damage to all enemies
:up: Summons a Fox Minion for each ally with 28% HP. The minion boost 7% health for its owner at the end of each turn. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction. The minion prevents its owner from losing mana to effects that drain mana.

Reuben
:up: Deals 280% damage to the target and nearby enemies.
:up: All allies are immune to damage from effects for 4 turns.
Element Link summons a Fire Minion for all Fire allies with 5% HP and 10% attack inherited from the caster.

Richard
:fast_forward: mana speed from average to fast.
:new: Dispels buffs from the target and nearby enemies.
Deals 415% damage to the target and minor damage to nearby enemies
The target and nearby enemies get -34% attack for 6 turns

Roc
:new: Dispel buffs from all enemies.
:up: All enemies receive 306 Sand damage over 3 turns. This effect can’t be cleansed.
All enemies get -50% decrease for any healing received for 2 turns. This effect can’t be cleansed.
Cleanses status ailments from all allies.

Rumpelstiltskin
:up: Skull: Deals 270% damage to all enemies and all enemies receive 156 damage over 3 turns.
All enemies get -34% defense for 3 turns
:up: Cross: Recovers 27% health for all allies and dispels status ailments from all allies.
All allies get +48% attack for 3 turns.
:arrows_counterclockwise: Stars: You can chose wich effect to cast.

Russell
This Special Skill never misses its targets.
:new: Dispel all buffs from the target.
Deals 350% damage to the target.
The target and nearby enemies receive 264 Burn damage over 3 turns.
Element Link gives +10% increase for any healing received for all Fire allies for 4 turns. This effect can’t be dispelled.

Salmon Loki
Deals 225% damage to all Holy enemies.
:new: All allies reflect all status effects and 115% from enemies’ Holy Special Skills back to the attacker for 4 turns.
For 3 turns, the element of all enemies is changed each turn. On the first 2 turns, the element is random.
On the last turn, enemies revert to their original element.
After each element change, enemies take 484 damage if their element is Holy.

Santa Claus
:up: Deals 250% damage to all enemies.
Summons an Elf Minion for each ally with 7% HP and 10% attack inherited from the caster.
All enemies get -34% attack for 3 turns.
All enemies get -44% defense for 3 turns.

Sargasso
:up: Deals 385% damage to the target and nearby enemies.
:up: The target and nearby enemies get -100% increase for any healing received for 4 turns.

Sartana
:fast_forward: mana speed from fast to very fast.
Deals 452% damage to the target.
:up: The target receives 306 Poison damage over 3 turns.

Tarlak
All allies get +100% normal attack for 4 turns. Stacks with similar status effects up to a maximum of +160% normal attack.
:up: All allies’ health is boosted by 600 HP over 4 turns. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.

Telluria
(removed) Deals 130% damage to all enemies.
:up: Summons a Forest Familiar Minion for all allies with 20% HP and 13% attack inherited from the caster.
:up: All allies health is boosted by 306 HP over 2 turns. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction
:up: All enemies get -24% mana generation for 3 turns.
Element Link gives all Nature allies +10% critical chance for 6 turns. This effect can’t be dispelled.

The Hatter
:up: Steals all the dispellable buffs from all enemies and randomly allocates them on all allies.
Deals 400% damage to the target and minor damage to nearby enemies.

Thor
:rewind: mana speed from very fast to fast
Special Skill has a different effect on consecutive uses, in the following order:
1st Cast:
Deals 280% Damage to the target and nearby enemies.
The target and nearby enemies get -40% accuracy for 3 turns. Chance to miss also applies to Special Skills.
2nd Cast:
Deals 280% Damage to all enemies.
All enemies get -40% accuracy for 3 turns. Chance to miss also applies to Special Skills.
Note: to reach later skills, you must first have charged & used the previous one/s in that specific fight.

Thorne
:up: Deals 490% damage to the target and nearby enemies

Toth-Amun
Deals 215% to the target and nearby enemies.
:up: Summons an Undead Minion for all allies with 20% HP and 15% attack inherited from the caster.
Element Link, gives 10% mana generation for all Dark allies for 4 turns. This effect can’t be dispelled.

Uraeus
:new: Dispel all buffs from target.
Deals 485% damage to the target.
Damage bypasses targets Minions.
All enemies who own a Minion or a Fiend receive 315 Sand Damage over 3 turns.
Element Link summons a Holy Minion for all Holy allies with 5% HP and 10% attack inherited from the caster.

Ursena
:new: Summons a Octopus Fiend for all enemies over 50% health remaining. The Fiend damages the enemy with 50% damage every turn. The Octopus Fiend absorbs healing and disappears when it has absorbed health equal to 30% of its owner’s max health.
:up: Deals 260% damage to all enemies.
All allies reflect all status effects and 115% from enemies’ Holy Special Skills back to the attacker for 4 turns.
Deals extra damage against Holy.

Vanda
Deals 125% damage to all enemies.
:up: The caster steals 61% of any healing applied to all enemies for 2 turns. If stolen healing exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
All allies are immune to new status ailments for 2 turns.

Vela
Dispel buffs from all enemies.
Deals 130% damage to all enemies.
:up: All enemies receive 258 Water damage over 4 turns.
All enemies get -34% attack for 4 turns.
Element link gives all Ice allies +10% critical chance for 6 turns. This effect can’t be dispelled.

Victor
:up: Deals 250% damage to the target
The target receives 225 damage over 5 turns. If a target already has this effect, the duration will be refreshed and the damage will be increased by 300, up to 825 damage in total.
:up: The caster steals 61% of any healing applied to the target for 3 turns. If stolen healing exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
All allies get +30% defense for 3 turns.

Vivica
:up: Cleanses status ailments from all allies
:up: Boost health of all allies by 50%. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
All allies get +63% defense for 4 turns.

White Rabbit
:up: Deals 300% Damage to the target and nearby enemies.
Target gets -34% defense for 4 turns. The effect duration is reset if the target is healed. This effect can’t be dispelled.

Yang Mai
Deals 280% damage to the target.
Has a 60% chance for additional hits on random enemies up to 4 times. Additional hits deal minor damage.
:up: All allies gets the following status effect for each hit:
Stack: The caster gets +5% attack. The maximum size of stack is 10.
Element Link gives all Fire allies a small amount of mana each turn for 4 turns. This effect can’t be dispelled.

Yunan
:up: Deals 300% damage to all enemies.
All enemies receive 339 Sand damage over 3 turns.
All enemies get -50% increase for any healing received for 2 turns. This effect can’t be cleansed.
Cleanses status ailments from the caster.

Zagrog
Deals 430% damage to the target and minor damage to the nearby enemies.
The attack bypasses defensive buffs. This includes counterattacks.
The caster gains 20% mana if any defensive buffs were bypassed.
:new: If the target is defeated in the next 3 turns, all caster’s allies get +20 mana.
Element Link gives all Fire allies +10% defense for 4 turns. This effect can’t be dispelled.

Zeline
:up: Deals 220% damage to all enemies.
:new: The attack bypasses defensive buffs. This includes counterattacks.
All enemies get -34% attack for 4 turns.
Deals extra damage against Ice.
Dispels buffs from all enemies.

Zimkitha
:up: Cleanse status ailments from all allies.
:up: Deals 200% damage to all enemies.
:up: All allies get +30% attack for 4 turns. This effect can’t be dispelled.
:new: All allies get +30% attack for 4 turns. This effect can’t be dispelled.
Element Link recovers 4% health for all Fire allies for 6 turns. This effect can’t be dispelled.

Zocc
:new: Dispel all buffs from the target.
:new: Blocks Talent Skill activation from the target for 3 turns.
Deals 300% damage to the target.
Increases the mana of the target by 50%.
The target automatically casts Mindless Attack on a random ally when mana is full during 3 turns.
Element Link gives all Nature allies +30% defense against Special Skills for 4 turns. This effect can’t be dispelled.

5 Likes

You have forgot heros like Red Hood, Reuben, Lughaidh, but you give some very good buffs.

1 Like

Oh yeah, I only did from A to J for now :smiley:

1 Like

I like balbar :+1:t3: Nice job

What an idea! That channels the topic. Almost missed it. Thank you @Petri. But for 100 heroes there will be 100 buff requirements and 100 nerf requirements. And much to do for the mods. :stuck_out_tongue_winking_eye:

1 Like

Short version: Buff all the oldest heroes, at least a little.

Longer version:

Please don’t just sit & watch as old 5* heroes fall behind new 4* heroes in power. Please make sure the old 5* heroes are at least worthwhile for earlier players.

I would agree that they should remain weaker than newer heroes for business reasons. However, it’s reached the point where the oldest heroes are usually trash that isn’t even worth drawing. Most people in my family stopped playing once they realized that even most of their very hard-earned 5* summons were not even going to help them at all, and we did not have A+ rosters.

2 Likes

Telluria tira os Nerfs por favor.

May I recommend adjusting his blind down to 4 or 5 turns if he is going to VF? Either 4 or 5 would be longer than a VF normally gets, and that has always been kinda Joon’s thing, a long debuff, with probability to fire again before it expires. 4 or 5 turns at VF would be the same way as 6 at Fast

Edit @FraVit93 since it doesn’t show it as a reply

1 Like

Marie Therese,
Her zombies are useless these days…

Russula
Jade
Noor
Exeera

All of them are very underwhelming and useless at this point with all the OP heroes being released month after month

2 Likes

I’ll say it again, there are so many heroes in need of buffing, and so many good proposals, I don’t know where to start. (And we don’t have anywhere near enough votes either!) :slight_smile: @Petri , @Dudeious.Maximus , @littleKAF , would it work to have some sort of regular poll where players can vote on submitted proposals? maybe every X number of months.

from Imgflip Meme Generator

4 Likes

and the last, Zulag:
:up: All allies’ health is boosted by 600 HP over 4 turns. If health exceeds max HP, it is added as temporary HP. Max temporary HP is 100% of max HP. Boosted health counters max HP reduction.
The caster and nearby allies get +46% defense for 4 turns.
The caster and nearby allies get +74% defense against Special Skills for 4 turns.
Element Link summons a Dark Minion for all Dark allies with 5% HP and 10% attack inherited from the caster.


@ProfessorPenguin fair enugh, I edited Joon :slight_smile:

3 Likes

At this stage of E&P, the list of heros that need a buff or adjustments is massive. They started noticable power creep in season 3 and just became worse. You can see some newer 4*, are better equiped than many older 5*. I always find it odd when looking for an older 5* in my roster, that many newer 4* are higher on the list. I organize my roster by power.

Power creep to a degree is understandable but its becoming a issue. Its making so half the 5* in the game, are rarely useable. Then its wrong on every level to make us have to spend to chase a C of our favorite older heros. Ones we already spent plenty of time and money to advance. I get it, cost them to develop new costumes. Not denying them making a profit. Customes should just have a much higher drop rate if that hero is already in the roster. Then maybe % goes up according to how far we have progressed that hero. They can still make some money that way. Better odds for those that have spent the time and money. Already paid once for it. Not right to ask us to pay more to make it useful. All because they do big power creeps to intice people to spend.

Would be great if they just buffed the hero, but we all know that is going to be rare. They will push costumes that you need to chase if you want to make your older favorites heros relevant again. Fine, but change the odds accordingly so the dedicated player doesnt feel so abused. After all, player loyalty does increase their bottom line.

6 Likes

I’m completely in on this. Same story, finally a good hero (back then) and she gets nerfed, badly. I would specifically like to see her healing improved, like doubled. In return they can take out de direct damage, which is a joke at 90%.

1 Like

When EP started the season 1 heroes had 3 speeds: slow, average and fast. No passives and their specials fairly simple (damage/ heal and a secondary effect)

My suggestions on buffing S1 heroes:

Up the charge speed by 1 (slow to average, average to fast and fast to very fast) this will make them mana speed relevant.

Add a passive:
Before we start: Let’s say that a S1 5* had good stats in 2 of the 3 categories (example: high attack and health with low HP)

Passives to each hero in the area they lack:

Attack: 5% attack every time this hero is hit during battle (max stack 10)

Defence: 5% defence o this hero is hit during battle (max stack 10)

HP: 250 boosted health at the start of each battle.

Family bonus: for 1/2/3 heroes 15/20/30% boost on first special skill on the card.

Thank for reading, this might not be perfect but hope to open your minds on making these heroes attractive and competitive.