Yes, Aether requirements for costumes were reduced. Significantly.
I doubt this move was to appease players. It’s probably in line with incoming non S1 costumes, to make it easier for players, who already have those non S1 heroes, and managed to get their costumes, to upgrade their non S1 costumed hero.
No it will not. The gap will grow. Especially stat wise. You’re thinking from a perspective where you will defend your stance no matter how incorrect it is.
Gap still widens in the whales favor We aren’t discussing usefulness of LB. We are talking about the gap between whales rosters and F2P and low cost to play. Your 4* LB heroes won’t come close to S3, Ninja, S4, and new event heroes. Plain and simple. Gap widens. It’s not hard to understand
No. not even close.
Don’t need calculation. I know the special skill of almost every hero in the game. Again, you are thinking of small aspects. You are not seeing the whole picture.
Now I’m done talking about it. It’s like talking to a wall.
In a way that instead of spending money to somehow make their heroes stronger, they will have something else to grind on in order to have something more to do the same. Don’t know if I made my self clear. In portuguese is a lot easier
After both get LB, not only damage toward Rigard is reduced, Killhare skill will also cut less portion from Rigard’s HP.
Now lets move toward bigger picture:
You might claim that P2P will have more heroes that have limit break. But you need to remember that this is talking about AW team. Even if the P2P limit break more heroes, it doesn’t matter if that hero is not on AW team.
Look at this calculation on how my AW team will compare to P2P with full 5* AW team after that P2P manage to limit break 10× 5*:
Both of our defense have limit break but that P2P only have 10 heroes who have limit break on the attack team while I have 17.
It means 20 of that P2P heroes have portion of their HP cut more by my defense team compared to before LB while only 10 have portion of their HP cut less by my defense team compared to before LB.
On the other hand, only 13 of my heroes have portion of their HP cut more by that P2P defense team compared to before LB while 17 have portion of their HP cut less by that P2P defense team compared to before LB.
Your calculations seem fine…but the reverse applies too.
Yes Vivica and rigard will be harder to kill…but killhare will be much harder to kill too(with who ever you have) because killhare HP/DEF is also going to be going up.
Both sides will be harder to kill if they are both LB.
But just like it was before - newer heros will do more damage than older heros and will kill older heros faster than older killing newer. Newer hero skills are also typically better. And that’s not factoring in all the bonuses newer heros have such as passives, elemental links, family bonus, season bonus etc.
Yes, and that is the reason I favor this part. My battling style is not fast & luck based mono approach but slow tactical approach. So it suit my style. This is personal style though. Edit: I just realize this us incorrect term, it should have been puzzle damage rellying vs skill rellying.
Nb: this is the reason why Noor fit my team… and why I sometimes value 4* cleanser/dispeller more than 5*.
One thing that always confuses me in this game is how people can complain about an F2P / P2P gap. There is not one singular spot in this game where singularly having a paid account immediately provides you rewards over someone who doesn’t. There are no competitive PVP rewards. My 2500 cups means nothing to someone have 2700 cups. It provides neither of us any in game benefit. PvE game wide events are always percentage based, so it’s highly unlikely a P2P player is going to affect your final outcome that much. Even if the game had no in app purchases whatsoever, you’d still be affected by RNG. War is a team event, so it’s unlikely to affect you.
All limit breakers are doing is helping everyone get more materials by being able to compete more PVE events like quests and titans. It’s actually going to lead to more mats, not less. Until this game actually has PvP season and leaderboard rewards…the gap between P2P and PvP is meaningless. This is primarily a PvE game.
Hero damage will remain mostly the same but heroes’s HP are increased which means this is true:
This fit to my battle style as I don’t relly heavily in puzzle damage as in mono.
By having around 10% more hp, it gives extra time to get enough puzzle to cast the skill. So it favor those whose battling style relly on skill instead of puzzle damage.
This is also the reason why I love rush attack war because it allow me to relly on skill instead of puzzle damage. My succes rate is better at rush attack war than other rule despite only using 5 slow heroes in total while my alliance teammate who relly on mono struggle during rush attack war despite using more slow heroes. For the record, my alliance have 100% win rate in rush attack war and my succes rate in rush attack war is above 90%. My alliance might not be top tier who face all Alfrike tank, but I am one of the members who deal with those Alfrike tank.
My point was, what they are calling ‘game economy’ is obviously the game income for the company. I don’t think that would be adversely affected if they made ascension mats more available, as the offset is people would feel more comfortable spending more on hero summons if they knew it was easier to get the mats to ascend and use them…that’s all.
The fact that they are unwilling to try it…because they think they already know the outcome, but want to try limit breakers to ‘test’ it shows me they aren’t really willing to listen on some things.
I think that actually one good thing, and I don’t think this will be good for SG, is people with already deep decks can spend less because there is no need to chase new heroes when you can improve the ones you got. I think it would be hilarious and wonderful shadenfraude if SG losses tons of money because people realize they can just work on the heroes they have. And new players realize they’ll never catch the vets and don’t bother. Here is hoping the LM are a success!
He’s not trolling. He believes.
But more importantly he is preaching to middle class players.
However the amount of assumptions will spoil the math. Such as Rigard vs Vivica:
Which is a funny comparison… for a very low def 5* hero
compared with a high def 4*
Rigard takes 6 less damage when both are LB.
some advantage right? Wrong…
Vivica takes 14 less than Rigard.
But… also has much greater, over-all def and hp for all the slash and other skill attacks from Killhare’s allies.
And the simulation assumption for how much LB material he has completely disregards the actual leveling afterwards. Where so-called "whales" will complete the added 5 levels before he can finish a regular-unbroken 3*
Due to their glut of pulls where roster space (and money…) is disregarded by them!
Not to mention the simulation number won’t look anything like that. As he bleeds the same material needed to break 5* just to break a hero that won’t have the power of a base 5* later.
"whales"… will have much higher numbers!
The end result will be this:
Rather than give the middle base a solid pathway for progress. His methodology will trap them there!
The same reason why at level 79. He’s not up top. Too many blemmed 3*
Their lack of 7* heroes
Will more likely have a receding effect
I may be in the minority on this. And it wouldn’t be the first time that I’ve spoken out of place. I have got to say something though, everybody has been complaining about something that isn’t even live yet. Yes it will be a challenge, yes it’s something new, yes it may or may not be fair to everyone ; but it is what it is. All the complaining in the world is not going to change it and all it will do is create drama & even more animosity than this issue has originally done. Have u all forgotten why we play? We play this game for the social aspect of it, the chance and thrill of a hero/win. some are competitive and if you’re competitive it’s not going to change anything ,you spend already so you will continue to spend. If you are free to play or cheap to play you will continue going on the same road maybe cut back more or pay more. My point is all of this bickering will solve nothing, but it will create an environment of negativity. Just find the fun and move on.
Love Me Or Hate Me I will always win. If you hate me I will always be on your mind, if you love me I’ll always be in your heart.
Do you really expect F2P to be up top? Getting to top 100 global is very easy for me but it has zero benefit so I don’t waste my time often for that.
Embleming 20× 3* are not waste, the emblem cost are very cheap, and they help me to compete in raid tournament (always top 1%) and challenge event (always top 10k) to gather more emblem than needed to emblem them.
I don’t blame you for not believing, not everyone can understand it anyway.
Moreover, my post highlight the benefit for those who relly heavily on 4* while on the other hand it highlight the loss for those who relly heavily on 5*, so it is normal that those who relly heavily on 5* will be against it.