The ‘rare’ quest Morlovia appears. Step right up, folks! For only 60 energy points, you can receive:
1 practice sword 1 rugged clothes
1 stout rope 1 adventurer’s kit
1 ancient scrolls 1 wooden shield
1 leather armor 1 dagger
1 royal tabard 1 set of tall boots
If you happen to have maxed world energy points (28), it’s possible to generate the necessary 60 points in about 10 hours. Should you be so strong or lucky that you only need one go at each stage of the quest (and very few players are), you walk away with one truly rare ascension item and a handful of items that drop like snowflakes in Siberia in every province starting with 4.
After looking at the Morlovia quest, I made six auto runs on 8-7 at 3 energy per run. For just 24 points, I hauled in:
6 practice swords, 3 rugged clothes, 2 stout rope, 0 ancient scrolls (but 3 training manuals), 4 wooden shields, 1 leather armor, 5 daggers, and 1 sharpening stone. I also collected 5 heroes and 2 troops.
Since I had 6 points left & was 5 recruits shy of filling that chest, I hit 18-9 and got another dagger plus 2 more practice swords.
Using the stars assigned to items as a valuation, Morlovia rewards a player with 19 stars worth of items. For my 28 points, I banked 40 stars worth. The total item value of the ‘rare’ quest is less than half that of run-of-the-mill farming, the only difference being that there is ONE item that a player with a 5* dark hero needs to ascend to tier 5 (and they’ll need 4 more to boot!)
Without changing anything else about the quest - difficulty, frequency, or cost in points - make the reward table something that offers items a player at any level will be eager to take a run at. I offer my suggested drop table here:
Stage 1: 1 tall boots & 1 bear banner
Stage 2: 1 compass & 1 turtle banner
Stage 3: 1 fine gloves & 1 dragon banner
Stage 4: 1 trap tools & 1 super mana potion
Stage 5: 1 royal tabard & 1 super heal potion
Now, players with just one 3* hero definitely have an incentive to try and beat stages 1-3, and maybe a couple tries at 4. Stockpiling ascension items is the name of the game, and gaining battle items that can be used immediately adds extra incentive. For the player with a 5* dark hero, taking the risk of Stage 5 is worth it because they have also gained a lot of ascension items plus battle items they can use for other heroes.
Others have posted about the junk items awarded in rare quests, so I beg everyone’s indulgence for covering this content again. What I wanted to offer was a suggestion for rewards that rationalizes the ‘rare’ aspect of these quests, i.e. their infrequency. The items gained are highly prized and uncommon. More importantly, I also wanted to suggest a list of rewards that make these quests EPIC as well. Spending part of two game days struggling to beat Stage 5 (and maybe even spending those jewels to resurrect your team after falling in the final boss battle - how can the devs not like that?) places Morlovia and the other rare quests in the realm of epic adventure, which certainly can’t hurt the game.