Are you talking map play?
If so, I’ve been using basically the same team [for the map] for two and a half years now. As well as the same strategy.
My TP is 3600, and has been, for around two years. In order to successfully clear and complete every stage in the game [including hard mode], I use these heroes:
- 3/70 Alberich - My main-stay saving grace; one of the main reasons I’m able to push above my weight on these levels, as he not only heals over time, but also revives any fallen allies (a third of the time). Means I don’t need those pesky revive/miracle scrolls. & His very best caveat? That mana over time
I use him as my secondary healer and support hero; he hasn’t left my map team ever. Despite owning Mother North - as even though her revive chance is much higher, her immediate heal is more practical, and the minions help you in a few different ways - nothing can compare to Alby’s mana over time; it’s seriously the best skill in this entire game, ensuring your heroes fire regardless if there’s tiles abound, or matches to be made, or not. That, and his revived come back much stronger (so that’s also a huge plus).
3/70 Hel - My second main-stay; her mana control is crucial for controlling, and shutting down, any of the final bosses. Her SS is especially useful vs boss stages, where every enemy has mana. Although I do have Proteus, I prefer the initial damage Hel brings vs Proteus’s DOT.
3/70 Athena - My defense down hero. Defense down is essential for extra damage, and Athena does that best. Although I do have a C. Grimm with more survivability, I choose Athena for her extra 31% down. She’s also another main-stay of mine.
Number four and five have changed over time. Originally, I ran Boldtusk as my main healer/attack buffer, and Drake as my blinder, but have since changed to:
(Lol ugh, accidentally sent this before I was finished - so forgive me while I add the rest of this lol new phone and all)
3/70 Zimkitha - my only attack buffer and cleanser on my team, allowing me to forgo antidotes.
4/70 Gullinbursti - my primary healer. The over-heal is amazing for completing S3 and fighting against those who reduce max HP. & His AoE attack has helped me clear stages without using additional mana/tile damage to do so.
Fire from left to right, and build up mana for at least the last three before any given stage.
Attack buffs, and defense downs, must go first in order to provide the most damage.
Bombs, small mana, small health, medium health
Bombs in case of emergency, as I have no hero that can reduce attack. This is always reserved for the final stage.
Mana in order to charge an essential hero (heal, mana control, defense down, etc), usually reserved for the final stage unless it’s an emergency
Health pots used usually on the first stage - while my heroes are still gaining mana - as it’s rough going the first 5-10 turns. Thereon, stages two and three should be a breeze (as your mana should be stored and saved), and it’s just the final boss you’ve gotta watch out for. Therefore, might wanna save some extra health pots just in case
If you can, I’d suggest bringing in similar items, and prioritizing heroes with these specific stipulations/skills:
- 2-4 Damage dealers (cone, splash or AoE damage preferred)
- 1-2 Healers (even better if one is immediate, and another is HOT/max HP)
- Attack buffer
- Defense down
- Mana control
Others worth consideration
- Mana gain/mana generation
- Attack down
- Defense Up/Spirit Link