A Special Skill for Players (not heroes) called Devastate

Post content was erased by author, … because it is not the monkey nor the tiger in man that I fear, it is the donkey!

Post content was erased by author, … because it is not the monkey nor the tiger in man that I fear, it is the donkey!

Because there isn’t any so far. The whole idea is as I stated, about making good players better and for what reason does it make sense.

If your talking about rewarding 100 players then give each one a guaranteed ascertain item a month for being in the top 100.

Your just bring back a topic which was already deemed hopeless, why because you are bored, lol

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It feels like a troll, only trapped in Groudhog Day. Best of luck

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Personally, I think the suggestion as defined will discourage lower-level players and cause them to leave the game.

However, I feel the idea has merit. Tone-down the power and allow every player to use it once a every 2-days in an arena (Titan, Map, Raid, War, Challenge) of their choosing.

Perhaps the damage is a sum of all
living heroes on the current team. The players should be able to select either 1 enemy or all enemies to be “Devastated”

Then if you add extra Defense, a low-level player will finally stand a chance against otherwise unbeatable opponents.

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Why would people with 50 different maxed legendary heroes need this advantage?

They dont

I’m an INTJ

This means nothing.

The myers-briggs test is meaningless. Im serious. The average psychologist doesnt take that seriously and neither do people who realize thousands of potential “personality types” exist. All the test means is you’re more “this type” than the other 15 in the pre-made set, this makes it flawed because ANYONE can come up with a few personality types and define people based on which they are most like.

Its almost as bad as taking zodiac signs seriously and basing life decisions on them. Stahp.

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Post content was erased by author, … because it is not the monkey nor the tiger in man that I fear, it is the donkey!

After researching the m-b test thoroughly enough to conclude that its meaningless, spending the time to take a test that is over six dozen questions long seemed utterly pointless.

I did, looked up examples of the questions to understand the nature of the questions on the test before coming to my conclusion, however.

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I like your idea to reward players for their loyalty to the game. I would change it into a more shared benefit:

It would be more enjoyable for other players if they would benefit more when their Devastate alliance member uses the skill. When you have played, done and achieved a lot in the game, then why not focus the skill on helping others do the same?

I would focus the skill on primarily helping other players and change the name of the skill into ‘‘Allegiance’’.

  • Decreases the health of a Titan by 25%
  • Increases the battle time for all alliance members by X (15) seconds for X (24) hours or 1 titan-period
  • Increases the damage dealt to the titan by X (20) % for all alliance members for X (24) hours or 1 titan-period
  • Decreases the damage received from the titan by X (20) % for all alliance members for X (24) hours or 1 titan-period

Just some ideas. You probably want to avoid activating more than one effect or decrease the strength of the effects in order to avoid real overpowering.

Maybe also other secondary effects can be activated, such as:

  • Increases the XP gained by X (50) % for all alliance members for X (24) hours
  • Multiplies loot by 2 for all alliance members for X (24) hours
  • Increases the training speed of heroes by 50% for all alliance members for X (24) hours
  • Increases the building speed for all alliance members for X (24) hours

And upon using the skill, something like VIP but less:

  • Provides 10 Atlantis Coins for all alliance members up on using the skill
  • Provides 30 gems for all alliance members upon using the skill
  • Provides 1 loot ticket for all alliance members upon using the skill

Of course, these rewards would also be obtained by the users of the skill. It is also a possibility to increase the values/amounts for the users of the skill by a small amount, so that it actually does have a difference for themselves.

  • Can only be used by a player once every 3-7 days. I think 24 hours makes it too overpowered. Tactical decisions.

What happens when multiple players possess this skill? It’s a question I can not answer without doubting myself right away.

  • Maybe other or multiple effects can be unlocked upon using it at the same time within like an hour.
  • Maybe it could extend the duration of the skill

If it would be primarily based on loyalty, then I would relate the requirements to loyalty also.

  • Completed Season 1 & 2 of E&P (hard mode also?)
  • Defeated X (500) titans in general
  • Consecutively defeated X (180) titans while being a member of the same alliance
  • Player level X (40)+ (I would aim for playing for 1,5-2 years; I don’t know what average player level belongs to this period)
  • Consecutive logins for at least X (30) days

An ascended hero cap is something what could be added, so that it stays very rare. 50 is a lot and I would allow doubling, because not every hero is as useful for you (and thus for your alliance). Knowing the color stacking tactics:

  • Have X (3) maxed 5* heroes of each color
    or
  • Have X (4) maxed 4* heroes of each color

This would already take someone around 1,5-2 years I think.

But there are players who already have this! I hear you thinking. So another requirement has to be added in order to guarantee the rarity.

This could be related to raids:

  • Only able to use the skill while being on the top X (100) of the raiding leader board

It could also be related to titan hits:

  • Only able to use the skill if the user has reached X (100K)+ titan hit before

Maybe this could be exploited by fighting lower level titans first? I don’t have much knowledge about that. You might want to relate it to the other requirements then. So it would turn into:

  • Only able to use the skill if the user has reached a X (100k)+ titan hit before on one of the X (180+) consecutive already defeated titans in the same alliance.

I gave it a twist, so that it wont make powerful players even more powerful. It will make their alliance and alliance members stronger. Just an idea, you sir do with it whatever you want. :smiley:

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Post content was erased by author, … because it is not the monkey nor the tiger in man that I fear, it is the donkey!

Sure I can, but I don’t have a sufficient amount of time now. Maybe tonight or tomorrow. It is an idea on which I have already commented on in another thread. A little later… :wave:

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Post content was erased by author, … because it is not the monkey nor the tiger in man that I fear, it is the donkey!

Post content was erased by author, … because it is not the monkey nor the tiger in man that I fear, it is the donkey!

Couldn’t have said it any better then that

That’s before I got to know TEN and understood them better.

I actually wouldn’t have written that now :slight_smile:

But I can still see why I, and a lot of other folks reacted that way!

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It’s frustrating on my end that it’s so hard to get good people and when I summon I get the same people over and over. When I get raised from people there 200 or more less power people and there beating me.

Try a raid guide in the Player Guide section

Thanks for the information

@Tough_E_Nough,
Bwahahaha…stop l am dying… Roflmao.
Here, you deserve to wear the crown of the Troll King

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