In order for this new feature to take place 3 things are to consider.
First - players should be able to choose between 3 status when logged on : online, offline, busy.
Second - At least member of an alliance should be aware of their members online status for wars and titans
Third - If people wish to communicate and establish any kind of strategic plan, they must know if someone is online at least not to waste time talking to nobody in alliance until 24h later nobody see a message long gone because of usual : A new titan as appear, war starts and member level up.
Now… From what I have seen in many multiplayer game, it is imperative for the player to come back to have many goal to share in competition with others as much as cooperation against others.
Something that can make them bond together and come back to the game even if they are tired of it, that will give them the patience to wait and come back playing. …
Exemple number one - An alliance fortress.
In it , many building.
1- Castle . To level it up alliances would need to win wars and kill titans. It could grant bonuses chose by leaders of the alliance for each of thoses level and some could be unlocked only according to alliance leaderboard. So even if it is maxed level, there is still room for improvement by getting stronger making our way up in score.
(All the other building would need members to give personal ressources,food , metal, recruit, to which they chose to contribute towards leveling it)
Bonuses for those building would benefit by a % every member by a small number but significant in the long-run to compensate the donation without giving everyone in the game anything overpowered.
2- Tower . Sole purpuse of choosing which of the multiple actual skill would be used when defending when at war. Higher level of thoses same skills available at higher leaderboard score.
3- Farm. Increase the productivity of food for all member by decreasing %
Level 1:1.5 %
Level 2: 2.5%
Level 3: 3%
Level 4:3.5%
Level 5:4%
…
Level 10: 6%
Level 15: 7%
Level 20: 7.5%
Extracting Field: Increase the productivity of metal for all member by decreasing %
Level 1:1.5 %
Level 2: 2.5%
Level 3: 3%
Level 4:3.5%
Level 5:4%
…
Level 10: 6%
Level 15: 7%
Level 20: 7.5%
Camp: allow more recruit per level
Training dummy: Reduces training time for new heroes.
Crystal: Reduces timer to replenish world energy.
Titans den: reduces timer to replenish titan energy.
Arena: reduces timer to replenish raid energy.
Alchemy station: Slightly reduces cost of food/metal to craft items.
Market: player could give each other resources at certain taxes fee (35% cost for start exemple player 1 give 100 000 Food, player 2 receive 65 000 Food only and the rest is gone)
Leveling the building would reduce taxes fee.
Etc .
I believe it wouldn’t be a game breaker, give players a goal and purpose and keep them playing wile making it more enjoyable tryng to reach higher rank in the leaderboards and among their alliance instead of just waiting for it to happen.
I’ll be waiting for feedback thank you all for reading.
Enjoy this awesome game