I am sure everyone is familiar with the various mana breaks that you get with mana troops of different levels (e.g. lvl 11 for v. Fast, lvl 23 for average etc). Because Telluria has been such a dominant force in the current metagame, I was wondering how her mana slow would affect the number of tiles it would take to charge a hero.
I will use Gravemaker as an example since he is very fast. It would normally take him 7 tiles to charge, but stick a lvl 11 troop on him and he charges in 6. With Telluria affecting him, how many tiles would it take to charge him with:
- No mana troop applied
- A lvl 11 mana troop applied
- A lvl 23 mana troop applied
- A lvl 29 mana troop applied
- A lvl 29 mana troop with mana node talent chosen.
If someone could educate me on how to do the maths it would help me greatly understand this concept and adapt my gameplay accordingly.