I’m new to the forums, but I’ve been playing this game for some time now. I hope that in some way this post can reach the devs and maybe as forums allow, others will comment. I’m sure there are other similar posts, but here’s mine.
This is a plea to SG to slow down and take a deep breath. There is an astonishing rate of new heroes being put out and many of them now are way overpowering the old 5* heroes. At the same time, there are not really any new enhancements to the game play itself, and certainly it could be argued that the game is increasingly buggy. The focus has been on the money grab and the need to pull new heroes to “keep up.” At the same time, the likelihood to get these heroes is going down. The result is that it’s more expensive overall or you keep paying the same amount, but you get less in return on average. This will frustrate many people and may result in a loss of players. The risk is that you burn out because there is no game without a healthy base of players to compete against.
The inherent challenge (for any game) is stale gameplay right? Keep doing the same thing day in and day out with no change and eventually it’s not going to be as fun anymore. And so naturally, you have to do something to “keep it fresh.” But an outpouring of new special edition heroes every month that overpower and negate all prior heroes is not the right answer. It imbalances the game, which we are seeing play out. I remember when we hadn’t ever seen someone with 3000 trophies and now you can get 3200 (just to throw out something tangible). No doubt you have to bring out new heroes and that over time, these heroes will have to be stronger than the old ones or have new facets to their specials, but a slower controlled release seems like a smarter play. Or, make it easier to get them. When you hear of people spending $500 and $1000 just to get a hero (and yes that exists) and there are a ton of new game changing heroes coming out monthly, you’re simply going to price people out. Or they’ll stop spending (which a lot of people do). Then it gets stale. Then people leave. It’s one thing to throw a little change at the game and spend a little bit here and there, but a greater focus on P2W is a short term win and a long term lose.
How this has affected my game – since it’s kind of important to understand the background behind the voice to appreciate his or her motives - I personally have been doing well, but I notice that my attack and defense teams have completely morphed in just the last month or two. I no longer use most of the heroes that used to be staples in my lineup. I understand that over time this is bound to happen, but I used a lot of the same heroes for the better part of 6 months and more recently, some of these heroes may not stay in the lineup for more than a month before there’s someone new. At this rate, I don’t actually even want to invest in the new heroes or ascend any new heroes because my team is doing just fine (max trophies 3000+) and I don’t know how many new heroes will come out when and I’ll just wish that I had saved my materials. And to that end, let’s just point out that you cannot get ascension materials anywhere near fast enough to keep pace with the outpouring of new heroes.
So where do we go from here? The obvious first answer is fix the bugs that plague the game. Nothing more frustrating than when basic stuff doesn’t work. But if you feel it is time to add another facet to the game, consider this. You can add more heroes. You can upgrade the heroes higher. You can do all these things, but in a measured and controlled manner (not like it’s your first party in college) because slow, sustained growth is the answer to almost every situation.
What about instead giving us new ways to apply the heroes we already have? You could consider letting us spar within our alliance or with friends. Let us keep a friend list within the game and allow us to attack our friends. It doesn’t even really need an award. A lot of people would just get a kick out of being able to do this.
You could add a new “portal” or building that takes you to a battle ground. Access granted by tokens that you get as an award from war or from titans or as random drops or from mystic vision or that cost 100 gems or whatever you want. Maybe even a new puzzle. Instead of connecting gems together, maybe in this new portal, you have to solve a different kind of puzzle. Or the board is just bigger. And there are rewards based on how far you get. Maybe we want these tokens or would pay gems to gain access because it allows us to get ascension items. I’m being vague because I’m not a dev and it’s not my game to design, but give us stuff to play. Not more heroes to gamble on at a rate that outpaces the ability to even get the ascension materials necessary to upgrade them. You can get $1000 from one person, or $10 from 100 people and you make the same amount of money either way, but one model is more sustainable than the other in the long run.
I hope that you consider my thoughts in this post. I’m happy to discuss further if warranted.