The concept is really simple and pick up the idea on the old survival games.
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An infinite quest with infinite stages.
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Every stage has 3 opponents.
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Stages spam in the same order everytime
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All your deck take part on the event, but only one hero at the time.
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You decide at the start wich order the heroes get to the field (everytime 1 hero die, the next one take place)
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You can’t switch the order once you began
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You have 3 attempts to reach your higher level
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Attempt end when all your heroes dies
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Rewards scaling basing on the level (defeat lv 10 = reward, defeat lv 20 = reward and so on…)
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A top chart will show the best in the event (only cosmetic)