So here we are with a 5 month update after finally deciding to check the grass on the other side of the road.
With such a loyalty community, years of friendship, epic war stories, and being part of one if the best forums I have had part of, I can honestly say that it was tough to stepbakc so to speak as I have many real life friends from the same city playing with me. Some were ftp, most c2p, however we did have to whales in the mist so seeing how each group responded to #nospend was interesting to watch.
I finally was able to Look at E&P like a used car, was fu. When I first got it, but over time problem after problem arose until it was simply time to get a new car. After trying a few games and them not clicking i really found one that actually harnessed what every ftp player is looking for and that was the ability to grind anything in game with time and effort versus $$.
Looking at what features stood out most i decided to ask the community here which of these advantages i have found in my new game would actually rejuvenate the community here. Being that these are implemented in a game that is grossing extremely well and is also a hero collector i felt it only.fair to see what the community would think if SG actually learned from someone else and implemented those ideas here.
1- we have hero and training tickets. However in the new game the have 3,4, and 5 star tickets to be used whenever u want.
2- garunteed 5 star ticket once per week as long as you log in for 7 days consecutively. Pretty self explanatory
3-duplicates have been a thorn in everyone’s side since this game started. My new game allows duplicates to be turned into coins. 3 stars silver, 4 stars gold, 5 stars platinum. These coins can be used to purchase anything in game with various amounts, including 5 star heroes, ascebsion items, world energy flasks,etc… heroes also go on sale once per week for only 5 platinum coins.
4- weekly payout in gems for your tier in pvp. Bronze would get 100, silver 200, etc. Giving much more incentive for pvp.
5- when a new hotm is released in my new game, after its 2 week run it becomes a classic hero and has a chance to be summoned anytime, this meaning in E&P after the hotm gas been featured it then could be gained from the training camp. Event heroes go into the coin shop with a set purchase amount of coins to get them whenever.
With dailys and pvp gems I am to farm enough for at least 3 to 4 10 spins per week with no v.i.p. package at all and we all know the length of time to save for a ten spin in E & P. The logic of making things hard to get keeps balance is crap when people can always purchase to gain advantage. The newer game even has pvp split in to 2 seperate sections so whales can go at each other all the want without the expense of bullying the ftp to do it.
I feel many of these could be added here to E&P and could easily cause a resurgence in the love we all used to have for the game. As always thanks for your time and all feedback is appreciated.