5 battle item slots and Artifacts (non-consumable battle items)

Currently there is 4 slots for battle items. There is plenty of space to expand that to say 6 slots or even 8.

The expansion slots above 4 can be made available by forging items together, say several backpacks, some iron and another rarer ingredient.
Those additional slots would only be available on the Team # it was built for.

Artifacts - non-consumable battle items, would be special items that could be used once every wave or entire battle.

Some special artifacts would be only available/usable to a team if it includes X heros of a certain class or colour.

Some items can have static effects:
king arthurs sword - gives stat bonuses to your king arthur
pirate flag - all pirates of corellia heroes get defense bonus
spellbook of destruction - all wizards and sorcerers on your team get attack bonus
rod of healing - healing bonus on your team
cursed skull of berserking - all barbarians and fighters on all teams get attack bonus and defense penalty
heart of the forest - all green heroes and enemies get health bonus

Interesting idea ā€” it sounds lot like how ā€œequipmentā€ works in a lot of RPGs, where you can basically put items onto a hero or team to affect them, but can only have a certain number of items, or one of each type at once.


There are at least a few idea threads in this general direction, Iā€™m linking them for future forum searching:

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Simple one: there are 5 heroes, 5 defense membersā€¦ but 4 battle itemsā€¦ was it because of lack of space?.. otherwise can you please consider adding one (only oneā€¦) additional slot for battle item in the next update? Dankie

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Yes that totally makes sense. SG please increase the battle items to 5, line them up with each hero slot and the introduce non-consumable battle items with static abilities

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So basically your all asking for an extra battle slot so you can take in 5 battles items instead of 4.

As I am sure these/each item has been taken account against each type of hero setting for strengths etc.

Wouldnā€™t that mean changes agaisnt having 5 battles items would need to be made throughtout the game to counteract the extra attacking strengths the added battle item would provide.

Yes making battle items have 5 slots could require rebalancing. But with the introduction of non-consumable battle items (artifacts), people will have to choose between a static affect or a consumable. The 5 slots would line up with each hero and if an artifact is in that slot it would affect the corresponding hero whos slot it is aligned with, just like Troops, but with with bonuses/penalties more specific to a character/class/color/set.
A work around is to only allow a max of 4 consumable items to be used in those slots, and if 5 are put in the screen will not accept and force you to review the choices until only 4 are selected.
The artifacts can be forged together using a combination of new items/shards that can be collected much like ascension items. They can even require iron/food or existing ascension items and materials, with lower level ones being needed to assemble higher quality ones.

So really if at the end only 4 are used all your doing is limiting the battle items to specific heros which in turn only makes things more difficult because your limiting what battle items can be used based on the heris you take in.

I donā€™t see any advantages to that.

Battle items are only usable in single player missions and titan battles, and not usable in raids, tournaments and wars. However they are not even visible in raids/tourneys/wars.
I suggest that they always stay visible and if the content is a consumable item it will be grayed out, but if it is an artifact its static affect will be available just like troops. This way people will change up their battle items on defense and offence. Just like in the roster you start with 5 teams, you can have equipment sets of battle items and assign set 1 to team 3 for example.
Lets say one battle item is a holy sword. It can be built with iron, hidden blades and orbs of magic, and would only be usable to holy (yellow) fighters/paladins/rangers. If you combine say 4 holy swords and a Damascus blade, you forge Excalibur which can only be used by a King Arthur. In the forge you can build them if you have the blueprint, and you can deconstruct items and salvage most of the items back for a cost.
The idea is to add additional customization to your heroes beyond troops and emblems, and opens up a whole lot more to collecting items and components.

And based on the drop rate of these items ( understanding this is an example and involves all items) based on tbe drop rate the chances of ever getting enough to forge these on top of needing these to ascend heros will be very slim and in many cases you might get just a few every few months.

If something like this was done I would be asking for new items to be had in tbe game to forge what your suggesting so as to not affect our already sliw grinding ascending capabilities.

I feel even adding just one more slot for an additional battle item would be helpful and it would make sense for gameplay as well; each party member is carrying an item, so 5 party members = 5 battle items.
wdyt?

Yes I realllly think that there should be 5 slots for several reasons.
-SG may be reluctant to do so since people tend to bring lots of attack items to bosses and ā€˜nukeā€™ them; 5 of each arrow/axe/bomb/dragon attack do a total of 5000 damage to all enemies on a board.
-This can be solved without having to rethink/rebalance all boss battles by making the limit for each of those four specific attack items change from 5 to 4, and then adding a new attack item that does 250 damage to all
so if someone brings in all attack items they still can do 5k damage total (note this does not consider the 132 dot damage of the dragon attack over 6 turns each. Also the harpoon and caltrops from the hunters lodge are not considered as well since they only hit a single target and are costly to build)

@EmpiresPuzzles @Petri Seriously, 5 battle slots would be a HUGE improvement to the game. Look at the post above for a reasonable solution to how it could work and not make nuking worse (which involves lowering the cap of 5 items per slot to 4).

Often times 4 items is just not enough! Choosing the last slot often comes down to either health or mana potions. If making 5 slots is not possible (and even if it is) an awesome solution would be to combine those items to make a Rejuvenation Potion! (see link below for original post for rejuvenation potions)

Crafting rejuvenation potions could be something done in the currently underused Alchemy Lab and would require a health potion and a mana potion along with some additional items.

In fact, this could open the door to many more crafting possibilities. Currently items can only be transmuted up (common to uncommon, rare to epic) how about breaking down items?

Being able to convert across item types would be very useful. By item types I mean battle items to crafting materials! And even ascension items to crafting materials or battle items!

Since some items are used a lot, and some never, it would be a fix to the game economy if things were more interchangable.

Some ideas (all ideas can be BOTH ways):
dragon bone or titan parts to large bones
herbs or potent leaves to midnight roots
leather armor to leather strips
dagger and strong rope to giant harpoon
training manuals to anything else
arcane scripts to scroll of alteration
tornado to hurricane
bear and turtle banner to dragon banner
antidotes to healing potions
wooden shield and fine steel to titanium shield (or sturdy shield)

Will be nice if you add one more slot for Battle items in future, because with forge and hunter Lodge we can craft 30 battle items and we can use only 4 in a battle! Thanks

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Current settings in the game is for 4 battle items to be used for 5 characters. I think Devs should increase it to 5 items/one per character. This may increase the ability of lower ranking players to progress faster in Titans, Quest ![ and Map stages thereby increasing their levels faster without being super expensive at the start. It also makes sense that each warrior could carry a weapon and one item into battle. This will create more excitement for the game and challenge as they progress to fight stronger players/Titans quicker. At higher levels, currently level 25, I have found spending small amounts of money $10-$20 once every few months (even the $5 for VIP30 is helpful) is neccessary, but by increasing the battle items would eliminate some of the spending. I understand the Devs do this to make money, so this idea could be used as a special situation for ā€œCovidā€ or [higher power forbid] the next pandemic (reducing cost for those who have temporarily lost their job) or for special game occasions (i.e. Christmas, game ā€œbirthā€ week, attainment of certain levels {40+}, or upon reaching certain realms (realm III or higher).