The 2LB will proceed as planned, regardless of what players think.
The more worrying aspect about the 2LB is the passive that comes with the 2LB.
I saw Ludwig’s beta card. His aether passive is taunt 6 turns at the start of the battle. He’s already a taunt hero. And now he’s assigned an immediate taunt for 6 turns, indispellable, right from the start.
While Zynga has indicated that feedback is welcomed on the assigned aether passives, just based on Ludwig’s beta aether passive, what possessed them to assign that passive ?
I have played similar games with even 3LB. Besides stupendous stats, the additional passives that come with increased levelling focus more on hero durability:
• slower heroes get built in increased mana gen boost. From 5% to max 20%
• reduced damage 5% to 15%
• increased damage 5% to 15%
• increased heal 5% to 15%
Along these lines. The more generic passives are permanent: increased heal or damage, that sort of thing, transforming a hero into a super hero by the time he’s fully levelled.
Some will get another special unlocked when they are 2LB. The extra special complements their current specials, giving them extra oomph. But still turn based. And need to be activated. Not auto from start of the battle
Or some specials will get upgraded with the 2LB: add 1 extra turn, more healing etc etc. depending on the hero type.
There is nothing wrong with 2LB or 3LB as long as developer is careful to manage the situation carefully and closely, prioritising player welfare first.
As usual Zynga is taking the lazy way out cos they only want to continue milking players.