Is the 24 hour pre-war prep needed in alliance wars?
Alliances are notified that war will begin in 24 hours and are locked down to prevent “mercenaries” from coming in at the last minute to add bigger hitters to a group. Also, alliances are shown who their opponent is going to be, but that doesn’t mean groups can see the opponents “war” defense.
Alliances can see who their opponent is but can only see their traditional raid defense. Not the “war” defense, so what good is it?
The ability to set up a strategy is lost if you don’t know what the opponent is going to use for war. The first glimpse at the opponents defense for war isn’t viewed until war begins. So then why is the 24 hour pre-war period needed?
Players can set up general strategies and level heroes anytime in the game, a pre-war time isn’t needed unless that alliance isn’t smart enough to level troops and discuss war outside the war set up.
Why can’t alliance war matchups be done a couple hours prior to war starting? I could see a need for a timer to warn groups when war will begin to allow alliances to be ready to start, but there is no need to lock down and alliance and match them up with an opponent 24 hours prior when it can be done much closer to war start.
Perhaps a solution could be to lockdown an alliance one hour prior to war start then the algorithm can match up the opponents.
Just a suggestion.