They were withdrawn after hate rained down upon them.
Ouch! Hate is not a word of interest or acceptance from a game of diversion from real life. Thanks for the reality check!
Info:
You have to check under News and Updates for when they open for applications. Then itās a short survey/questionnaire that you submitā¦
Donāt know if theyāre taking applications now.
No SG does not accept Beta applications now.
You can apply once it will be open here:
https://forum.smallgiantgames.com/c/news-announcements/apply-for-beta/54
Hi Cheds, Iāve been playing for about a year now. As for event 5s, I have Black Knight, but nothing from any of the events, save 4s. Of my 13 5* heroes, thereās one event hero, 4 HOTMās, and the rest S01 5s only. Thereās nothing from Atlantis, or Valhalla, but again like you said, Valhalla has been good to me, and has given me nearly all of its 4 heroes.
This means that with all the events, including the costume event, and all the new things that come I will just have to face the new heroes on the field as opposed to using them in battle myself because I cannot shell out constantly for a minuscule chance at getting a hero that I may or may not want.
Thanks for sharing your thoughts on the sneak peak for 2021, youāre not alone.
Iāve been super lucky since I wrote that and a pile of new 5* have joined the ranks. Literally about 10 new ones to me I think. Iām not throwing mortgage money at it but I am spending within my own budget.
Either way I was able to play the new game with what I had already. The new shiny heroes are just cherries on an already good cake as far as Iām concerned.
As long as you can enjoy the game within your own boundaries all is good
I used to be c2p but now Iāve been forced to go ftp. I still get pleased when I pull a new hero whether it is a 3, 4 or 5*. They all have their uses and I can still have fun while playing. I think that that is why Iām still here even though the drop rates are appalling. But the I recall the joy when I pulled Black Knight with a random event coinā¦ I am at level 41 and my stronghold is on itās way to level 24 as I write this. I am not in a very big alliance but this is fine for me as I do not have fully levelled 5* heroes. I mostly use my levelled 4s to do most things. And with a big mix of event, s02, and s03 4s I can still hold my head up in most things. Right now I have 34 4* heroes, about half of which are fully levelled so while I cannot yet complete legendary, in events I still finish reasonably well for 4* heroes. The thing I will not do is use gems to continue because they are hard enough to come by for me. Otherwise, Iām still enjoying myself and Iām not too concerned with new or more powerful heroes, because Iāve seen how many times powerful heroes have been nerfed just so that the meta does not become too lopsided. We will always have whales, whether in this game or in any others and this does not bother me. Regards, and Iāll see you on the other side
changes in war should be, do not spawn until all teams are taken out!
I am your predicament before until I inve$t. Only to learn later, Zynga keep on increasing the number of heroes making obsolete or weaker /powerless the old ones. As some one said, this is not just a game, but $1B for Zynga.
I just wish for duplicate improvement ā¦ What i am supposed to do with so many 5* dupes. canāt use ha10 yet, even if I donāt want to exchange hotm for horghalls, that is a bad deal, not to mention food and waiting time.
They really need to come up with some other solutionā¦ Exchange to emblems, more levels, better stats, anythingā¦ I donāt want to feed legendaries, it shouldnāt be a solution.
All-New Hero Upgrades : Grow your Heroes in power & level them up beyond the current max!
Please donāt
What we need is a way to 1) level up our current heroes, and emblem them (i.e., increase in 4* ascension material drop rates, and emblem drop rates), and 2) to get more heroes instead of continues stream of extremely annoying duplicates.
We DO NOT need to be told: āSorry but now your few heroes that you had maxed out are again not competitive, unless you again spend enormous amount of time or money to max them out again.ā
Theyāre not going to do address this, they āalready haveā
with the hero academy.
Itās either hold on to those duplicates and hope that you get a good pull/ trade from the HA, or buy the hero cap increase.
With the bad odds, cost, and time. Youāll end up with a duplicate of another hero and still need to buy the cap increase, more gems down the drain. This one greedy company
i really hope that my luck improves with the summons.
what kinda annoys me a bit is the fact that for events such as tavern of legends for example, i somehow draw 3* and 4* heroes but never the cool and exciting 5* heroes that everyone seem to get.
i know its a game of percentages and luck basicially it is like gambling, but it would still be nice to get something of out it.
I know what you mean, @Blink0805 . I gotten only one 5ā from the 2nd tavernā¦and thatās Aegir. Nothing since though. Discouraging, yes. But I keep on trying.
@amrath its like an addiction, you know you probably wont get anything worth it, but you still try and try
While Iād love my GM or my Finley stronger (who wouldnāt??), creating Costumes for them is the WORST POSSIBLE IDEA!! It makes everything SG just did to bring S1 Heroes back to usability POINTLESS!! Once all the Top Tier Heroes get costumes the S1 Heroes are gonna be obsolete again, even with their new, shiny costumesā¦ Then it will prove once & for all that all SG cares about is getting people to spend money on those Summonings, not about improving the game as a whole!!
I agree. And theyāve had costumes for Vanda, Francine, Victor, and even Frank for Halloween event in beta.
Even worse, Vanda, Francine, and Frank were only released last year.
I know everyone who summoned any of these heroes is in the same boat as me. As Iāve written elsewhere, Iām not comfortable with this ādouble sellingā of the same hero. I feel this is a blow for the f2p/vc2p like me. I managed to summon Vanda with an EHT last year.
Iām a long term player, and this has been both the best and worst year of playing for me. And last year was pretty bad with the whole Tell-Vela mess, Morlovia-gate, etc.
LOL I wrote this all likeā¦ nine months ago, but whatevs, itās in my drafts, and this thread is resurrected, so yolo letās goooo (tbh, itās all probably still true and relevant anyway ):
K, Iām a little late to the party, but Iāve got a lot to say so letās get to it all:
Hereās an idea
ā¦Or at least, where you should be focusing your attention [this year] before you totally drive everyone mad and awayā¦ :
Quests/Updated Loot
Umm, where has this been? All quests are so outdatedā¦ Even PoV could use an update; the f2p side totally blows (and who gives af about harvesters - so hereās an idea, fix those). Maybe be more generous with food and iron bundles, flasks, and loot tickets as resources, and any variant of summoning, too (including Atlantis, Ninja Tower, ToL and costume pulls). Also, gems?! You want f2p to feel they can keep up, youāve gotta throw em a bone (or, like, a whole pack of em). You canāt keep ignoring themā¦ Cuz if they leave, then we all do.
Pity Timer
Pretty self-explanatory [here] - but if youāre going to continue locking 5* behind astronomically low odds - at least have mercy on those whoās luck is total 99.99% of the time. You could do it specific to every portal (where every portal has their own specific counter for you), every bracket within a portal (aka the counter applies to each one - building your odds up for featured and non-featured separately) or any 5* at all (including S1 and HOTM). & It resets said counter upon a successful pull.
Example
Something like where the odds increase - by anywhere from 0.01% to 1% per pull [without the given 5*] - til a successful pull has been reached (and the counter automatically resets). That means, using the lowest option, itād take 100 pulls to move a 5* from 1% odds to 2% odds - so in the end itās still stingy (just the way SG likes it) - but at least itās better than nothingā¦
Loyalty program
Why is it that player retention doesnāt seem to matter at all here? Every so often, a gift to say āwe care; thank you for continuing to support us by playing E&P [for yearsā¦]ā - with even something as small as gold tokens - could do wonders for improving morale. & At the moment, itās truly at itās lowest - so you could really use a win [in that department]. But honestly, itās the players who really need more reasons to keep on playing this damn gameā¦ cuz the positives are becoming more and more out of focus.
Examples
I mean, you guys continue to screw us everywhere else, and we know (and have mostly, begrudgingly accepted that), but itād be nice to have incentive for logging in every single consecutive day for letās say a week (or a month), in order to get something special. That, or even giving out a marvelous gift for each individualās specific E&P birthdays; now that would show some appreciation, and itād be wonderful to witness [from you].
What's in it for you
In turn, it would make it that much more difficult for all of us to not be active daily [due to FOMO]. It would also make the decision to put the game down [entirely] a tish harder, too (which, turns out, are more good things for you). God, even an ETT would suffice, or maybe some more roster space; just something that isnāt all about $$ would be a start.
Disconnections (aka lost flags)
Put some safety measures in for disrupted play - such as replacing the flags used for when something goes awry. Itās incredibly annoying losing a war flag, a titan flag, or 20 WE flags when thereās an accident on either end of the spectrum. Would also save you a few bug reports on occasion, so silver lining [there].
Goblin Balloon
Just, wtf?!
Fix AL19 and 20
(We need more free ways to obtain mats)
Do so by removing the gem fee, and increasing resource price (if you must), instead. We worked really hard to get to SH23, and give enough back to you [as it is], that we shouldnāt be forced to pay you in order to use it to obtain more [much needed] mats for our heroes. If you want, you could offer a gem fee after the transmutation has been completed - in order to re-transmute it immediately (if it happens to be of no use) for something else - leaving a purchase option open but not mandatory.
Give us options, please. We really need more realistic ways to obtain mats without pulling out our wallets - and this could be one if youād just allow it to be. But before you do, making someone pay two 4* mats for one random one is not the answer [to that]; RNG is relentless, and unforgiving enough, as it is.
Adjust HA10
Increase odds, or decrease time, for HA10. You guys are adding so many new heroes that f2p should be allowed a chance at more than two [of the non-S1 5*] a year - in order to keep with the pace. At this rate, Iād say one every two months would workā¦ (especially considering those 5* are mostly outdated, and probably wonāt get costumes, or balance changes, anywayā¦). But even doubling it to about 4 a year would be something
Heroes in HA
Add seasonal 5* (at least the old ones) and the new event 5* into HA10. Any hero thatās a year (or older) should head straight thattaway. Again, at the rate that new 5* are flying out, and the ever-growing power-creep weāve all gotta learn to combat, that shouldnāt be unreasonableā¦
Also, idk why event and S2 3* and 4* arenāt trainable, either. It makes no freaking sense why they were never added in, leading to more questions regarding the significance of HA [in the first place]. At the very least, doing so would spruce up the place more, adding use to the levels previously found to be obsolete. I mean, really, what do we need two options (including TCs) for training the same ole 3* and 4* S1 heroes?! Change it up, or get [it] off the pot (I mean Academyā¦ )
Alliances
Add more on the alliance aspect, as this is the true draw to E&P. Something like allowing us to gift things to our alliance members more frequently. Even if itās just items like backpacks, I think it could add more depth to that whole area [of the game]. The friendly matches, and mythic titans, I spose are a start - but do try to dig deeper. (Gifting heroesā¦ If only )
DUPES
Give us ways to transmute our 5* dupes into something useful; something more than a 1:1 transfer. We desperately need a way to get rid of all of our excess dupes in a more lucrative manner [than feeding em away]. Likeā¦ maybe even into non-S1 heroes (given thereās so many nowadays, and it seems theyāll never stop coming at this rateā¦) - or at least a better shot at em [in HA10]. Would be nice to see that with 4* too, but Iām not gonna hold my breath on that.
Roster Space!!
If you arenāt going to hand us a way to make use of our dupes, well then, how about gifting some more roster space instead?! With all of these new events and seasons coming, more 3* and 4* will be released [with em] too, and I donāt see how we can continue making space for everything [that we obtain] with the little that youāve provided us with [freely]. Given the increasing amount of events that have been set into motion - with varying rules across the board - weāre [essentially] forced to hold onto more heroes now than ever before [in order to excel]. So being conscience [of that fact], and doing something about it, would be a huge step.
4* Materials
Give us more opportunities to acquire 4* mats!!! Seriously, you canāt keep releasing new 5*, after 5*, and expect us to chase em when we canāt even level the last 20ā¦ And you canāt keep raising the cap on the max level before solving this desperate, pressing issue. Why would we want to level our heroes further than +20, when we canāt even finish leveling most to 80?! This doesnāt make things better (imo); emblems themselves came with their own down-sides, and most of that has yet to be addressed/solvedā¦
ā¦But yeah, sure, why donāt we just crank up the heat even more? & Throw costumes in while weāre at it? All while ignoring real balance to heroes that we deem must stay perpetually unworthy foreverā¦ Yeah, thatās the answer; thatās all gonna helpā¦ /s
So here's an idea:
Why not add 4* mats as completion rewards for events?! One per event couldnāt hurt. That, and increasing the drop rates for em - in other sources like rare titans and tournies - as the 1% chance is not at all helpfulā¦
Event Portals
Increase the freaking odds to 1.5% already, for Christās sake. You wanna keep adding in more heroes? You wanna keep creating more events? Well, youāve gotta be a little more reasonable; the odds are abysmal. You did [somewhat] right by the seasonal portal - actually one of the more impressive things Iāve seen you do - so now, please do right here. They essentially share a lot of the same properties - although seasonals actually have less heroes diluting the odds - so why the variance?! I donāt get itā¦
As is, the event portals are - by far - the worst portals for non-S1 5*; 2 out of 1000?! Get outta hereā¦
(& Most of the offers blow too - only compounding the suck; whatās up with that?! Two identical offers, back-to-back, offering little in the way of value? Hmm, another idea to revisit, I supposeā¦)
Another Optionā¦
(Or an addendum to the previous)
Either add featured heroes [to these low-odd event portals], or increase the frequency at which they appear (by maybe combining some events together?? hmm), so that in the end, thereās more to aim for/obtain. With two more events, and costumes coming, thereās just not enough room to fit everything in [in a timely manner]. So if we canāt have better odds, more opportunities would be the second best thing.
Replacing/Adding to S1
Come up with something new to throw into these portals as essential āfillersā already. Weāre all sick of season one. Costumes? Trainer Heroes? Past seasons/events? Sure, itās a lazier approach, but one Iād happily settle for. Just, something.
Realistically, we canāt keep pulling the same heroes - in every portal - on and on forever. So honestly? It may be more sensible to just spice up season one. You guys clearly love making heroes, so why not focus some of your attention there? Then, you can be done [again] (at least, for another three yearsā¦), with people rounding out their rosters [with said heroes], while trying to obtain something else.
Actually, I was hoping that eventually, youād maybe integrate S1 costumes [in that way] so that they were more readily available. I see now that was foolish of meā¦ How dare we offer balances [to original heroes] for a more modest price (see how I didnāt say free?! HA if only), so that f2p and c2p - the ones that costumes were seemingly made for, and intended to have benefitted from - could acquire them a tish bit easier. But, I guess thatās just another outrageous, and idealistic, notion [of mine]ā¦ sigh
Balance heroes regardless of costumes
Balance is essential.
You [all] do realize that the last time you actually implemented a balance update to lesser heroes - for free - was almost an entire year ago.?.. Since then, weāve only seen balance as a reaction to nerf threads - which (imo) has only been more detrimental, as it included more significant nerfs than buffs [in it]. & The buffs, that we did see, have been to heroes that donāt even need it (like almost all of the newly released S3 heroesā¦). Just, wtf?
If we are to accept that freely given, regular balance changes [to our heroes] (namely, buffs for those considered old/obsolete) are to become an extinct practice henceforth - and players [now] will receive balance [in the future] for only their already difficult-to-obtain, OP heroesā¦ but whatās worse: locked behind another pay-wall - then, you know what - whatās the point?! All of these heroes [in the game], and only a small percentage of em will ever be relevant and useful?! May as well get on with it, and commence the end [of the game] now, cuz how dull.
Some sarcasm..
So actually, hereās an idea: why donāt we just erase all heroes as soon as theyāve hit their first birthday?! That is, unless theyāre potentially OP, then they should (of course) stay in order to [eventually] get a costume (the most sensible thing for an already strong hero, doi). & Once some other heroās costume surpasses theirs, well thenā¦ they too will be deleted too. See? Thatāll settle that; this balance thing is easy
New Costumes
If youāre going to release costumes for non-S1 heroes - and thereās nothing we can do to stop it - well then, do it chronologically. How is that not already common sense to you people?! It wouldnāt just make the most sense, but it also would allow you to release them in stages (aka a drip-system) that would feel [the most] organic (as the weakest [of the costume bunch] would finally be on equal footing with the strongest in todayās meta - at least til the latter sees their costumes).
If the release [itself] seems more natural (and sensible), then ultimately, it wouldnāt anger near as many people - as it would seem like a [more] logical step for the game to take. However, this current path [chosen] will clearly upset [things], as itās illogical on all fronts - coming off as nothing more than a blatant cash grab - making a mockery of true balance.
Focusing on all of the strong heroes right away - by making em even more OP than they are today - without sufficiently fleshing out older heroes, and mechanics, with proper measures in order to combat such power-creep - is just flat out stupid (and a bit counter-productive)ā¦ & Iād assume to then release the costumes for the old, and mediocre, heroes (aka the ones whoād actually benefit from said changeā¦) at a time when theyāre no longer relevant (even with said costumes) - also incredibly dumb.
Old heroes
At that point, even making the old obsolete OP [to keep up] wonāt do any good, as theyāve always been further behind the curve for a reason (aka stats and SS). Waiting, by throwing all lesser heroes on the back-burner, as you power up your strongest heroes [first] instead, will only exacerbate that fact. At that point, they may have been too long forgotten/unused, that idk if thereād even be a point to releasing said costumes for em [et al]ā¦ - So then, doesnāt that actually put a damper on the whole thing, lessening the amount of potential sales/$$ you could earn [in the long-run]?! Yeahā¦ Iād think so (why Iām suspecting even you all think your game is gonna die).
Ultimately, at the end of the day: itās not these heroesā time for costumes. Quit rushing it, trying to make a quick buck, and do it right.
Also, if youāre going to do this costume thingā¦
You cannot really expect us to pay for the same hero - at the same price - twice. Season one was the only exception, as the balance required - in order for them to keep up with the latest releases - was an incredibly significant amount, and their SS were long outdated - in desperate need of a refresher - too. However, that was it; the only other acceptable options [for costumes] would be heroes in similar predicaments [as S1] (aka old event/HOTM). Basically, the S1 costumes were made in order to make the whole lot of em, in one fell-swoop, versions capable enough that they could keep up with the very event and HOTM 5* that we speak of costuming [now].
So really, how absurd is it that weāre considering this all now, on the very day S1ās release of costumes concluded? Given theyāve just finished their release - all while these new pieces have been considered and set into motion [during] - really speaks to how important you [guys] seem to find, and take, balance [in this game] (or how totally ignorant you are to it all). Itās all so nonsensical; I always had an inkling that the very idea of costumes would turn out to be no goodā¦ & This time, I really hate being right
So please put a measure in - so that those of us who already own the original hero - have a way of obtaining their costume through grinding. Itād make things more engaging, and a whole lot less frustrating, as NO ONE wants to pay double for the same damn heroā¦ A new hero? Sure. But the same hero in another skin? No. So unless you wanna make all of these new costumes into actual different heroes - not costumes at all - youāve gotta bend a little here [with whatās required to obtain em]. This is probably the most controversial, absurd, and disliked proposal youāve ever presented [us with] - so tread lightly.
Another option?
At the very least, increase the odds [for said costumes] considerably if itās a hero thatās already been obtained [by the user]. That, and maybe throw these costumes in both their original portals and in the costume portal - allowing more opportunities to obtain said costume and the hero (for those who donāt own em). Donāt love it, as it still involves $$, but itās a little more livable [than the current format]. As now, those [in the past] fortunate enough to finally pull these incredibly sought after heroes are gonna have their parade rained on by this without any silver lining attached to itā¦ What a total butt f#/$
Itās just sucking the life, and the fun, out of whatās supposed to be the most exciting thing that can happen [in this game]. Not cool guys, really not cool.
Last, but not least
SLOW DOWN. You guys must think that by constantly releasing content, youāre gonna inevitably please us, but we need time to breathe. The game needs time to breathe. We havenāt even concluded S3 yet and S4 is already on the horizon along with two new events?! And this is all just the first half of the year?! + Expanding max level on heroes?! Itās just becoming increasingly overwhelming [on the hero end], while feeling like very little energy is being expended on the QoL end. Itās maddening
Do you all even understand the word ābalanceā?
Looking at this sneak peak, I should feel excited, and instead I feel even more disheartened having read it. Literally everything made me sigh, roll my eyes, and become even more dismayed at the gameās state and future. (& I see Iām not the only oneā¦)
The QoL mention was the only saving grace, yet it is so vague - that itās almost inconsequential. Especially compared to the rest of this
Listen to your players, SG
If you want us to swallow a pill this big, you better be right around the corner with a nice cold can of soda and a cookie. You canāt just keep expecting to take [from all of us] without actually doing your job to help maintain and improve the core mechanics youāve already laid out. Itās baffling [to me] that we even have to ask for such things to this degree, this frequently.
When a majority of your player base has become all ānegative nellyā over whatās supposed to be promising new featuresā¦ well, then that tells you that something isnāt right [here]. Youāre losing us over the frequent absence of simple, and positive, changes [for this game]. Please donāt wait until the break [between players and devs] is irreparable; get to the QoL fixing now
(Even if itās just expanding on, and specifying, your plans for QoL updates)
Cuz the whole player-base could really use one giant, juicy-looking bone right about nowā¦
1000% agree - ever hopeful some ever hopeful, of your suggestions are implemented.
My wishlist for changes:
1 - HA10 - either increase the chance from 5% + 5% to say 10% + 10% or reduce training duration from 7 days to 5 days and preferably 3 days
2 - AL10 - add one more option so that you can trade in 6-8 unfarmable 3* items for one 4* item every week
3 - S1 5* - Remove season 1 5* from all event summon gates (e.g. s2, s3, s4, ToL, Ninja, challenge event blah blah blah). 5* summon rate is already low at 2.5%, season 1 5* heroes just should not be there.
4 - Rush war - VS to S, S to avg, avg to F, F to VF.
5 - D.Blade & Tome - add rare titan that drops d.blade and tome. Add these into PoL reward at level 48
6 - Rare request - increase the frequency of rare quest. Letās fix it at 6 day cycle instead of a 6-13 day cycle
7 - Hero roster - add 5 per level up
8 - Goblin balloon - please move it to somewhere else so that it will not block me from hunting the ducks