I suspect Ludwig from Clash of Knights. There are other heroes that are very slow and not as powerful as he his. His speed is slow and with a 23 mana troop functionally moves up to Average. 6 Turn Taunt, 84% defense boost against special and then the family bonues of 35 - 50% making something undispellable 2/3 heroes.
Lepiota now is no longer able to ghost Miki and Elradir because of their innate resistance to Silence (and other stuff that prevents them from using their native special skills). if SG were interested in being logically consistent, they would also include Clerics with their ability to Manashield as possibilities for Lepiota’s Abyss Ghost to fail against.
Ludwig for sure. But what I hate the most is not how obviously overpowered they made him, but the fact its part if their plan to get people to buy gems and roll for him, just to nerf him cause he is broke AF. That’s just a sh!tty and really low marketing strategy to use on loyal customers.
I see that the trend is a lot of new heroes almost in monthly basis. I think a bigger nerf would break the spending.
Also, event heroes require more spending in short period of time compare to HOTM. This means less people have these event heroes.
SG has done some efforts for old heroes; family bonus for HOTM, HA with 5% chance
In total, we should expect smaller balance up/down all the time but no major changes.
I can 100% suspect that Ludwig is primarily the reason for the sudden “oh wait, we meant target+nearby to be target+2!” to prevent the eventual call for Ludwig to be nerfed… except I’d still prefer him being nerfed over reducing the radius of “target+nearby” on double/reverse double formations. (But it also means cCyprian and cBoril are given vague usable in raid defense now, but they’re still pathetic excuses for “buffed” costumes)
There will be no more nerfs. If a hero is too OP, simply release a new hero that makes previous OP hero useless or tame in comparison or change a game mechanic that has been established since the first day the game was released in order to make it less OP.
The speed with which they are introducing new heroes and how each new event brings ever more powerful heroes I think the days of the nerf are gone. They can’t possibly nerf a hero only to release a stronger one in two weeks time. When they nerfed Telurria and Vela the new heroes weren’t as frequent, the power progression was much more incremental. Even Frigg and Odin was a more nuanced time. Now it’s power surging each new portal and no need for nerfs.