Sorry, I thought you were one of those in “14* titans are meh”.
While it is true that top alliances can chain titans, the same can be said of many aspects of the game: much earlier than that you can chain rare quests, for instance, and even earlier you can autofarm map stages.
If we define chaining (or farming) as a problem we should address it in every area of the game rather than just titans.
“But you have to start somewhere” sounds very weak to me: endgame exists in E&P, it is a working hypothesis.
And the request, here, is not just for a greater challenge, but rather a challenge that yields richer loot.
I gotta tell you: the main problem I see with titans is not the maxxed-Elo-like approach, nor the struggle to fight harder titans.
TBH what it comes down to, at least for me, is letting a titan every 5-6 go, possibly just before a rare shows up.
It just becomes accepting that you can’t kill all the titans, while the top alliances can.
As it stands… it doesn’t make any sense to me.
It would be a lot fairer if the alliance could decide the titan level it wants to face.
Let the leaders decide if they want to take a shot at the next level, based on the energy, the materials, the zodiacal sign of the eventual titan…
That would make the ground fair without having to simply accept that 16%-25% of the titans escape for all the players.
But this is another thread.