+1000 Kill shots - is it a record?

This rule has been adjusted and doesn’t affect anything for mercs. As a merc we already get reduced loot when mercing so it never affect the rares in our own alliance. This is only an issue if we get FULL RARE loot on a rare in one alliance and are in a position to get FULL RARE loot in another alliance within 12 days … never happens unless we actually change alliances for good.

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No disrespect for those that value the days in an alliance. My alliance values maximizing our available flags to keep building up our teams.

We can’t save flags. Once we have 3 the game stop producing them until some are used so if an alliance lets a titan go, they are not going to be using all flags possible most times. I would think it would be near impossible for every member of a 30-member alliance to use every single flag, every single day only on the titans in their alliance.

Regardless, it is not efficient use of flags as it is possible to bring in more resources from killing more titans.

… and that doesn’t even touch the large amounts of titans flasks that players accumulate from not mercing.

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When you have a smaller alliance and you have some higher titans it is for sure all your flags are being used on our own titans in my experience and on rares we do use flasks on our own.

My flags are all getting used at home.

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If you don’t chain 14*, you have to let some titans flee. During those you waste at least 3 flags. Doesn’t matter if you use them on the fleeing titan or not, you don’t get anything for those, only reduced loot.

I myself don’t go mercing regularly, most of the time just because I don’t have the time/will for it when we let them flee, but if someone wants to maximize their loot, they should go mercing at least when they have a regeneration titan. Some in our alliance even use flags for mercing if we kill our own to fast…

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So this is not correct unless there was a change in V40. You have to be part of an alliance 24 hours before a rare titan spawns in order to have a chance at the rare item.

This is something that applies to a very small percentage of the community. While it works for you, and I’m glad it does, it is bad advice for a large swath of the player base and can easily turn into poor decisions that affect the team they are a part of. Just gotta be aware of that what you are able to do with your alliance does not apply to most.

This is correct. But the lack of use of some of titan flags is why it’s highly important to be situationally aware. I have some that have a difficult time getting flags in on titans when they spawn at 3am EST b/c it’s not until after work they can use their flags. So every flag that can be used matters. Overall they try to use at least 1 flag to keep the clock running but real life doesn’t always allow for it.
Overall, my rule for my alliance is only merc if we let a titan go, and make sure you have 3 flags when the next one appears. That gives leeway for those that wish to merc.

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This is false. Version 38: “Rare Titan Rewards are reduced if you were not a member of the Alliance at the time the Titan appeared, or if it has been less than 12 days since you received a full Rare Titan reward in a different Alliance. Previously, you needed to be a member of the Alliance 24 hours before the Rare Titan appeared”

I have been mercing in all alliances to which I have been a member. The only luxury in my current alliance is that it us highly encouraged and organized. The advice to use all titan flags when possible is applicable to all players. Whether a player makes “poor decisions” doesn’t negate the appropriateness of the advice. I could recommend that people buy stocks low and sell when they are high. That is good advice. That doesn’t stop people from making bad decisions around buying stocks.

This sounds very reasonable to me. :slight_smile:

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Yep, it was V37 where they instituted it.

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… and then they undid in Version 38. Look at my comment right above yours :slight_smile:

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Whoa, I didn’t even fight 1000 titans yet.

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Gotcha…we kill 14s every day but we’re all using all our flags and/or needing them for the next one. I think very few will be in your particular situation…which is a nice advantage if you can pull it off.

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I missed it in V38. There was big backlash when it appeared in V37. I’m shocked they responded in V38. They hardly ever fix anything that fast. :laughing:

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LOL, right? It surprised us too.

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My home alliance chains 14* titans and I’ll still choose to merc when our titan is defeated quickly (happens all the time), or when my titan flags will regen whilst I’m sleeping. The iron / food returns for minimal effort is worth it and typically when I’m mercing, there are a ton of other players doing the same thing.

I’m just sorry the benefits of mercing weren’t well known when I first started playing.

Back on topic. An awesome achievement @JekylandHyde :partying_face::confetti_ball::tada:.

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It upset the biggest whales i guess. That is the only way to make SG respond quickly.

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That is the only thing preventing me from mercing. I don’t want my 1000+ days turn back to 0.

I don’t really need anything from mercing anyways… My base is already maxed and researches are all done so I have enough food, iron, and materials. But aren’t you still in building phase so you often end up short on food/iron @Shunt? Mercing can actually help you.

Tbh we never skip any 14* titan as its easy kill in time without much efforts unless none of them hit titan :grin:

I’m actually building the last building on my base, the final farm is building advanced 9 right now so I totally finished my base in 18 months.

I’m now more in the too much iron camp and really my bottleneck is recruits which isn’t solved by mercing.

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Here’s mine:
image

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Game on … I just checked my current after seeing your post. haha

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Troops and weapons will always be a steady need for me. Mercing has greatly help me get close to maxing my 3rd rainbow set of rainbow mana troops.

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