1.12 Release Notes


  • Rare Titans added:
    • 5 star and beyond Titans will be occasionally replaced with Rare Titans
    • Rare Titans have unique special attacks as well as an Elemental Barrier
    • Rare Titans have a bonus chance for dropping a specific 4-star ascension material. The bonus chance is affected by how many stars the Rare Titan has.
    • The bonus chance is only available for players who are already part of the alliance when the Rare Titan appears.
  • Titans beyond 10-star difficulty added:
    • Titan difficulty and loot odds now scale to up to 14 stars
    • New Titans can be met on the higher end of difficulty
  • Loot Tickets added:
    • Use Loot Tickets to instantly grab the loot from a previously completed story stage
    • Loot tickets can be gained as loot from certain activities, including Alliance Wars.
    • VIP Pass includes a daily Loot Ticket
  • Balance changes:
    • Guardian Kong: Increased special damage from 200% to 210%
    • Thorne: Increased special damage from 445% to 460%
    • Kadilen: Increased special damage from 160% to 170%
    • Captain Sargasso: Increased special damage from 335% to 345%
    • Leonidas: Increased special damage from 360% to 365% and increased the healing effect from 50% to 75% of damage dealt
    • Domitia: Increased the radius of opponent buff removal from single enemy to a group of enemies
    • Skittleskull: Increased special damage from 175% to 185%
    • Chao: Increased special damage from 305% to 315%
    • Boomer: Increased special damage from 174% to 184%
    • Zeline: Decreased special damage from 153% to 143%
  • Alliance War improvements and changes:
    • All defending teams must have 5 heroes
    • Defeating a full enemy team is always worth at least 20 bonus points
    • Matchmaking is now based on:
      • power of the strongest heroes in hero roster of each player
      • player count of the alliance
  • Challenge Event adjustments:
    • Adjusted how many participants are eligible for lower rank rewards. Lower rank rewards are now given to notably higher amount of participants.
    • Challenge Event tiers renamed to Rare, Epic and Legendary
    • Guinevere, as an Event Boss, has a reduced mana recovery speed
  • Further improvements for iPhone X screen layout
  • Smaller Fixes and Changes:
    • The hero roster cap increases from player level ups are now distributed more evenly
    • Food and iron gains from Raiding are adjusted to also take the opponents trophies into account
    • Battling multiple Titans with different Alliances within a single day reduces the value of any potential loot. This effect, if active, can be seen in the Titan Rewards information dialog
    • Added a new warning in case a player is about to sacrifice a 5-star hero with more than 1 ascension level

Update 1.12
Losing alot of alliance members
1.12 - Discussion & Feedback
Fewer Hero Capacity Slots after update?
1.12 - Discussion & Feedback
14* Rare Titan!
1.12 - Discussion & Feedback
Alliance Wars Matchmaking (Discussion & Developer Response)
To merc or join an alliance
Zelines misfortune
Unfair Matches in Alliance Wars
Alliance Wars Unfair Opponent
Fix the titans booties
Help please with raid and defense teams
1.12 - Discussion & Feedback
[SOLVED] Reduced loot on titans since 1st March issue
XP per level requirements
Reduced loot. Did they shaft Merc’s again...?
Raiding my Dream Team - Red Hood, Hel, Guinevere, Zeline and Alasie, ... what's yours?
Titan Loot Nerf For Hitting Multiple Titans In 20 hours
Using legendary heroes for training - not healable?
Ex Alliance topic, now Ed.. Ward
Another Attempt to Punish Mercs....Here We Go Again!
Rare Titan Updates