Avid cup dropper here -
2400 team power, I realized it saved me a lot of time to drop to 450 cups instead of running through tons of re-rolls to find good matchups at 900 cups where I probably belong.
So, that’s what I’ve been doing.
Generally, pre patch i would see about 12-30k ham per roll. Outliers on both sides, up to 70k food last week.
Now, I just ran through 80 re-rolls, and the single highest ham number was 8000. There was one 7000, and the rest were 4000 or less.
This does not deter me from cup dropping. It just means I won’t be expecting to get ham from raids. I’ll still stay in silver, at least for the time being, because it’ll still be a lot easier (presumably) to get a fair match up. Maybe over time things will adjust, but I think what’ll happen is people will raid less overall.
SG didn’t address the core problem, that people aren’t incentivized to gain trophies. Tiered rewards aren’t meaningful, and as a result, the best answer for many will be to not raid.
This answer they instituted is doubly stupid because it actually ENCOURAGES top players to lower their trophy count, so when they’re attacked they lose less.
(OTOH I guess the players who really enjoy raiding are incentivized to gain trophies, so they can in theory get more ham… but then they lose more ham. So… I dunno. )
Just seems like a really questionable way to address the problem like. They really overthought it.
What would be the problem with making meaningful rewards at each tier …?